I've started this project to keep myself, and hopefully you, entertained while I discover randomly selected DOS games.
A script chooses between 12000 de-duplicated games (all legally obtained, of course) and I play it for at least 15 minutes*
I'll post screenshots of the games, plus a few words about them, here on this very timeline.
*Exceptions are when it's a text based game in a language I don't know, or I can finish the game within 15 min (that already happened a few times)
To celebrate, I've published an excerpt from Chapter 10, DOOM, on my newly-minted blog. https://sharewareheroes.com/doomed.html
Are you following the FPSDOC project I'm part of? We're including a big segment on Duke3D in there with some great material from Jon St John about voicing Duke, as well as a bunch of devs who both did and didn't work on it discussing how amazing the design and presentation was.
A very special thank you to @vga256 for his work archiving #german #canadian #programmer Klaus Breuer's (#inmemoriam) fan port of ChipWits to #windows that would have otherwise been lost to time! https://chipwits.com/2023/03/03/unofficial-windows-version-by-klaus-breuer/
Gameplay details for "Mars After Midnight"
https://dukope.itch.io/mars-after-midnight/devlog/495856/gameplay-loop
Try the delicious Wet Dust Pie.
Myst is "moody, magical, and filled to the brim with mysterious mechanisms..."
It's also the latest subject of our Why I Love series of developer-penned pieces, with this one contributed by Andy Cargile of Smart Technologies
https://www.gamesindustry.biz/building-a-myst-ery-why-i-love
It's true - this is Alto's world. We're just mousing around in it.
Two years ago I published the history of Simulmondo, the first real Italian software house.
For better or worse, researching that history made me realize what I really wanted to write about. While I still can't say my main job is history, for me the direction was clear. Here is the link if you want to read it again: https://genesistemple.com/once-we-were-giants-the-history-of-simulmondo-italys-first-software-house-part-i
Fun fact: Tom's *still* at it, a decade later (now around 79 years old, I think), and he's become world renowned for his work — he's even traded letters with famous typewriter enthusiast Tom Hanks.
I'll see if I can revisit the cut ideas for the second book, which will have a broader (and I hope not too unwieldy) scope.
For Kotaku I did one of the most difficult features I worked on so far. I went out of my way to try and speak to people, only to receive vague threats. The history of what was supposed to be a celebration of Italy's 150th anniversary turned to a farce which echoed all around the world. The story of Gioventù Ribelle and how Meloni wanted to sponsor a video game. https://kotaku.com/georgia-meloni-italian-pm-fps-shooter-game-pope-unreal-1850163072
For the latest issue of my newsletter, I wrote about the work of @NanoRaptor! I find her tech photoshops endlessly fascinating, thought-provoking, and hilarious.
https://newsletter.shifthappens.site/archive/the-cursed-universes-of-dana-sibera/