Pleroma

Pleroma

Richard Moss | @MossRC@social.mossrc.me

Author of *The Secret History of Mac Gaming*, *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet*, *A Tale of Two Halves: The History of Football Video Games*, and a soon-to-be-published book on the creation of #AgeOfEmpires, plus various other books in progress.

Writer/director on TerrorBytes: The Evolution of Horror Gaming, a critically-acclaimed five-part docuseries about horror games. Producer/co-writer on FPSDOC, a 4.5-hour documentary film celebrating the first-person shooter genre (with an emphasis on the 90s/early-2000s golden age) that's guided by the developers themselves.

Creates The Life & Times of Video Games and Ludiphilia podcasts.

He/him.

rich@mossrc.me
@MossRC on Twitter and @mossrc.bsky.social on Bluesky.

Posts mainly about #gamedev and #indiegames histories and stories, #retrogaming/#retrogames, #retrocomputing, #classicmac, #shareware, #tombraider, and #videogamehistory.

@voxel @MichaelKlamerus @cyningstan Thanks guys. I'm adding these to my list and will give them all a go.

I already asked this on r/dosgamng, but eager for more responses: what are your favourite *modern* DOS games? Not DOS-inspired or DOS-style, but rather actual new games made for DOS systems in the past decade or so.

And now an Escher cat

orange cats arranged in impossible shapes

In celebration of International Women's Day, the team behind Tomb Raider Legacy of Atlantis has highlighted the enduring influence of Lara Croft by inviting women involved in the project to share what the iconic adventurer means to them.

tombraiderchronicles.com/headl

Tomb Raider Legacy of Atlantis, Crystal Dynamics, Flying Wild Hog, Amazon Game Studios

My mate Pete and I have a new game coming out that we made with Godot. It's called Super Robot Survivors and is a bullet hell/roguelite inspired by the robots we grew up with as kids.

Wishlist it on now Steam!
store.steampowered.com/app/435

@kalleboo @vga256 InputSprockets was user-facing, but there were others for networking, graphics, and sound. This old MacTech article offered a good summary of them and how they made gamedev easier: https://preserve.mactech.com/articles/mactech/Vol.13/13.02/GameSprocketIntro/index.html

Bitmap published a fun and interesting interview with one of the LMA Manager programmers, which nicely augments the Simon Prytherch (series co-creator) interview in my football games history book. https://www.bitmapbooks.com/blogs/news/codie-s-coder-richard-smith-and-the-lma-manager-story

@vga256 We kind of did briefly have an Apple equivalent to DirectX: the GameSprockets libraries. It's just that they went the other way — they squeezed the resources afforded to the team and eventually shut it down (in a moment colourfully documented in my book with lead dev Chris DeLeon swearing at Avie Tevanian).

Loom (DOS EGA)

Room 004: Loom Island - Forest and Cemetery

Found my first book at the University of Melbourne (my alma mater) library.
A photo of some videogame books on a library shelf. The yellow cover is my book The Secret History of Mac Gaming.

@bink Playing old games on period hardware really elevates the experience, I find. Doubly so when it's something as beautiful as a G3 iBook. The convenience trade-off gets harder the further you go back, though, as I'm sure you know, given your C64 photo.

@gordoooo_z It's got a couple of cracks, the battery is as good as dead, and one of the keycaps is missing. But otherwise the iBook in great working order, and absolutely delightful to use.

@matt_diamond @grumpygamer Totally agree. I was super impressed by the outstanding quality of the design (and art and writing) on Pajama Sam 1 when I played it recently. Great, meaningful, logical puzzles and interactions.

One of the big motivators for me with my SCUMM history project is to bring the brilliance of the Humongous games to light and to show they were so much more than mere "kids games".

My four year old just informed me that a monster is eating the Infernet and the infernet is getting smaller as a result.

@MossRC @vga256 Yes and no. Iliyas Jorio's modern source ports were open-sourced, but the original source code remains inaccessible. Shame, too, because the original Power Pete runs great on Pippin hardware, while the "modern" Mighty Mike eschews the optimizations that make that possible. Would be cool to see the differences.

@resistor @vga256 The publisher (MacPlay) insisted on the name change because they worried about Mighty Mike being similar to Mighty Mouse. Pangea changed it back to the original name immediately after they got the IP rights back in 2001.

For anyone unaware, all the Pangea classics (Bugdom, Nanosaur, Cro-Mag Rally, Otto Matic, Power Pete/Mighty Mike, etc) were open-sourced a few years ago and ported to a bunch of modern platforms.

From: @vga256
https://mastodon.tomodori.net/@vga256/116160761853024439

RT: https://mastodon.tomodori.net/users/vga256/statuses/116160761853024439

@MichaelKlamerus I'm really enjoying them too. They have the same kind of layering of humour for different age groups that great kids' TV offers, the art and animation is superb, and there's a lovely message of inclusiveness and courage pervading through each one. Plus charm in spades.

I've been introducing my four year old to point-and-click adventure games via the Humongous Entertainment "junior adventures" series. She's loving them, aside from occasional frustrations and some scary bits, and is now showing a great deal of interest in any grownup adventures she sees me playing.

Freddi and Luther embarking on a new adventure through the haunted schoolhouse. This photo shows the inventory bubbles at the bottom of the screen. We hadn't picked anything up yet, but it notably has pre-set positions in the UI for each item you can collect. Freddi angrily confronts the ghost who has been scaring all the other kids. Photo of my laptop screen playing the intro to Pajama Sam in No Need to Hide When It's Dark Outside. Sam is shining his torch into his bedroom closet.

♻️ legendofmi.com: Nice easter egg on DuckDuckGo.com. If you search for “Guybrush Threepwood”, the logo transforms into Guybrush.

Spotted by Technical_Pass7714 on Reddit.

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