I am nearly 95% funded for my new book, Flong Time, No See, a collection of what (I think) are charming and quirky essays that weave together the history of obscure printing practices and working people’s lives. The campaign ends Tuesday! https://www.kickstarter.com/projects/glennf/flong-time-no-see?ref=aj65aw
😂
"To underscore the consequences of not having that kind of data, Smiley pointed to a recent attempt to rewrite SQLite in Rust using AI."
"It passed all the unit tests, the shape of the code looks right," he said. It's 3.7x more lines of code that performs 2,000 times worse than the actual SQLite. Two thousand times worse for a database is a non-viable product. It's a dumpster fire. Throw it away. All that money you spent on it is worthless."
https://www.theregister.com/2026/03/17/ai_businesses_faking_it_reckoning_coming_codestrap/
This in-development C64 fan conversion of The Secret of Monkey Island looks incredible. https://pixeldust.se/monkey-island-project
Transfer Point is a point-and-click adventure game for Macintosh. It was made in World Builder and MacPaint, and it fits on an 800K floppy disk. It also has an egret. Coming soon for most web browsers, or as a download to play on your classic Mac. https://robotspacer.software/transfer-point.html #MARCHintosh
And now an Escher cat
In celebration of International Women's Day, the team behind Tomb Raider Legacy of Atlantis has highlighted the enduring influence of Lara Croft by inviting women involved in the project to share what the iconic adventurer means to them.
My mate Pete and I have a new game coming out that we made with Godot. It's called Super Robot Survivors and is a bullet hell/roguelite inspired by the robots we grew up with as kids.
Wishlist it on now Steam!
https://store.steampowered.com/app/4351280/Super_Robot_Survivors/
#GodotEngine #IndieDev #IndieGames
One of the big motivators for me with my SCUMM history project is to bring the brilliance of the Humongous games to light and to show they were so much more than mere "kids games".
@MossRC @vga256 Yes and no. Iliyas Jorio's modern source ports were open-sourced, but the original source code remains inaccessible. Shame, too, because the original Power Pete runs great on Pippin hardware, while the "modern" Mighty Mike eschews the optimizations that make that possible. Would be cool to see the differences.