Mobocracy was a gritty #AppleMac side-scroller set in a post-apocalyptic world. Ambitious but unfinished, only fragments remain - enough to imagine how it could have been. More details at:

📣 Special offer 📣
We are offering £5.00 off our book - A Tale of Two Halves: The History Of Football Video Games (Captain's Edition): https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves-captains-edition
#bitmapbooks #books #retrogaming #gaming #football #soccer #bookstodon @MossRC
This huge bundle of books about video games includes the text-only ebook version of The Secret History of Mac Gaming as well as my experimental 'Football Manager, one day at a time' project, along with dozens of books I didn't write. https://storybundle.com/games
(If anyone wants to get the lovely illustrated hardback version of The Secret History of Mac Gaming, that remains on sale from Bitmap Books: https://www.bitmapbooks.com/collections/all-books/products/the-secret-history-of-mac-gaming-expanded-edition .)
Soccer - Featured in our book - A Tale of Two Halves: The History Of Football Video Games.
Explores the evolution of football games across four decades, featuring 400 titles spanning 2D classics and cutting-edge 3D simulations.
Score a copy: https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves
#bitmapbooks #books #football #soccer #gaming #retrogaming #bookstodon @MossRC
https://www.osnews.com/story/142532/dystopian-tales-of-that-time-when-i-sold-out-to-google/
I'm honoured to see TerrorBytes given a glowing review in legendary horror publication Rue Morgue. My favourite line: "This is a documentary for superfans as well as folks who just haven’t been 'that into' horror video games." https://rue-morgue.com/documentary-review-terrorbytes-celebrates-the-history-of-scary-video-games/
@loadhigh I can claim responsibility for it being such an engaging read; I worked with Chaim as editor to shrink an overlong manuscript (with 30 or 40k words of footnotes!), focus the story, and make the writing more accessible/palatable to a general audience.
Been reading my newest SimCity-related book acquisition, "Building SimCity: How to Put the World in a Machine" by Chaim Gingold, who worked with Will Wright on Spore and The Sims Online.
While the book is academic in nature (the citations span over 100 of the 486 pages), it's not a dry read at all.
Before treating SimCity itself, it goes into the background of simulating cities (pre-computer) for different goals, and the origin of simulations in the 20th century.
It has me totally fascinated.




Premier Manager - Featured in our book - A Tale of Two Halves: The History Of Football Video Games.
Takes you on a fascinating journey from the very first football video games right up to the genre’s 2000s heyday.
We are currently offering £5.00 off - Standard Hardback: https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves
Captain’s Edition: https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves-captains-edition
#bitmapbooks #books #retrogaming #football #soccer #premiermanager #bookstodon @MossRC
After a year of working on and off on my MacPaint geisha cross-stitch, it’s done!
32,475 stitches. Nearly 1,000 feet of black thread. The final art is about 19” x 12”- 22 stitches per inch is as small as I can work 🙂



I am happy to announce the official release of Glider for Apple II ! https://www.colino.net/wordpress/en/glider-for-apple-ii/
People who like technical details may like the development log I wrote at https://www.colino.net/wordpress/en/archives/2025/03/22/glider-for-apple-ii-development-log/
Have a nice week-end!
#RetroComputing #Apple2 #GameDev #RetroGaming
"The ultimate exploration and celebration of Horror in video games." @MossRC
https://terrorbytesdoc.com/
The series is ostensibly about horror games, but it's also an exploration of our humanity—a story of people tearing themselves open, pouring their deepest fears and anxieties into their games, and of creativity and passion and how we're inspired and moved by the media we consume.

I talked to GamesHub about TerrorBytes and why now is the perfect time for a horror gaming documentary. https://www.gameshub.com/news/features/terrorbytes-horror-games-documentary-2688513/
Psyched to finally share the launch trailer for my latest project, TerrorBytes: The Evolution of Horror Gaming, a five-part, 5.5-hour celebration of horror in games featuring insights from Swery65 (Deadly Premonition), John Romero (DOOM, Quake), John Carpenter (legendary horror filmmaker), Akira Yamaoka (Silent Hill composer), Ken and Roberta Williams (Sierra co-founders), Jane Jensen (Gabriel Knight), David Szymanski (DUSK, Iron Lung), Airdorf (FAITH: The Unholy Trinity), and many more. https://youtu.be/LJr2-tJL0IQ
You can preorder your copy at https://terrorbytesdoc.com
(One day I intend to do a new version of this design and the Shareware Heroes site design — with a toggle to switch between them — for my personal site.)

Causes that I know of are expected funding/investment evaporating last-minute, expansion plans not going as well as hoped, and shipping costs blowouts from war and COVID (which stung them because they charged shipping upfront for upcoming crowdfunded books, then costs doubled).
https://www.thebookseller.com/news/exclusive-unbound-faces-financial-uncertainty-as-authors-wait-for-delayed-payments