@loadhigh I can claim responsibility for it being such an engaging read; I worked with Chaim as editor to shrink an overlong manuscript (with 30 or 40k words of footnotes!), focus the story, and make the writing more accessible/palatable to a general audience.
Been reading my newest SimCity-related book acquisition, "Building SimCity: How to Put the World in a Machine" by Chaim Gingold, who worked with Will Wright on Spore and The Sims Online.
While the book is academic in nature (the citations span over 100 of the 486 pages), it's not a dry read at all.
Before treating SimCity itself, it goes into the background of simulating cities (pre-computer) for different goals, and the origin of simulations in the 20th century.
It has me totally fascinated.




Premier Manager - Featured in our book - A Tale of Two Halves: The History Of Football Video Games.
Takes you on a fascinating journey from the very first football video games right up to the genre’s 2000s heyday.
We are currently offering £5.00 off - Standard Hardback: https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves
Captain’s Edition: https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves-captains-edition
#bitmapbooks #books #retrogaming #football #soccer #premiermanager #bookstodon @MossRC
After a year of working on and off on my MacPaint geisha cross-stitch, it’s done!
32,475 stitches. Nearly 1,000 feet of black thread. The final art is about 19” x 12”- 22 stitches per inch is as small as I can work 🙂



I am happy to announce the official release of Glider for Apple II ! https://www.colino.net/wordpress/en/glider-for-apple-ii/
People who like technical details may like the development log I wrote at https://www.colino.net/wordpress/en/archives/2025/03/22/glider-for-apple-ii-development-log/
Have a nice week-end!
#RetroComputing #Apple2 #GameDev #RetroGaming
"The ultimate exploration and celebration of Horror in video games." @MossRC
https://terrorbytesdoc.com/
The series is ostensibly about horror games, but it's also an exploration of our humanity—a story of people tearing themselves open, pouring their deepest fears and anxieties into their games, and of creativity and passion and how we're inspired and moved by the media we consume.

I talked to GamesHub about TerrorBytes and why now is the perfect time for a horror gaming documentary. https://www.gameshub.com/news/features/terrorbytes-horror-games-documentary-2688513/
Psyched to finally share the launch trailer for my latest project, TerrorBytes: The Evolution of Horror Gaming, a five-part, 5.5-hour celebration of horror in games featuring insights from Swery65 (Deadly Premonition), John Romero (DOOM, Quake), John Carpenter (legendary horror filmmaker), Akira Yamaoka (Silent Hill composer), Ken and Roberta Williams (Sierra co-founders), Jane Jensen (Gabriel Knight), David Szymanski (DUSK, Iron Lung), Airdorf (FAITH: The Unholy Trinity), and many more. https://youtu.be/LJr2-tJL0IQ
You can preorder your copy at https://terrorbytesdoc.com
(One day I intend to do a new version of this design and the Shareware Heroes site design — with a toggle to switch between them — for my personal site.)

Causes that I know of are expected funding/investment evaporating last-minute, expansion plans not going as well as hoped, and shipping costs blowouts from war and COVID (which stung them because they charged shipping upfront for upcoming crowdfunded books, then costs doubled).
https://www.thebookseller.com/news/exclusive-unbound-faces-financial-uncertainty-as-authors-wait-for-delayed-payments
This is incredible. https://nokiadesignarchive.aalto.fi
Every Australian needs to read Country: Future Fire, Future Farming, a fascinating and accessible book about fire, ecology, and land management in 1788 (the year white folks came) versus today. Everything we've been told (at least in Vic & NSW) about fire in this country is wrong, essentially.
230 years ago, indigenous people used hot and "cool" fire with such scalpel-like precision that raging bushfires were rare, plants and animals thrived, food was plentiful, and instead of wilderness, everywhere was thought of and managed like parkland.
Fixing the mistakes of 240+ years of mismanagement and bad policy will be hard, but the authors are clear that without radical change the big fires will just keep getting worse. (See the third image for some of their proposed solutions.)



I remain very pleased that I wrote this post gushing about Realmz earlier this year: https://frostillic.us/blog/posts/2024/3/31/realmz
@MisterArix Indeed. And I think about that every time I see an American journalist or editor say "corporations are entities, not people" in response to somebody misusing the pronouns.
On top of the legal and moral insanity of corporate personhood, clinging to the singular form in language use absolves the corporation's executives/management of responsibility for their actions and dehumanises the people who work there.
Random language oddity: Collective nouns get third-person plural pronouns (they/them) in British English but third-person singular pronouns (it/its) in US English. British English also distinguishes between organisations as legal entities (it) vs groups of individuals (they), depending on context.
Hence why it's usually correct in the UK/Australia to write, say, "[company or team name] find peace in loss of their sandwiches" whereas in the US it should always be "[company or team name] finds peace in loss of its sandwiches."
https://www.eurogamer.net/there-comes-a-time-when-we-all-declare-the-war-is-over-former-playstation-studios-boss-shawn-layden-on-the-future-of-video-game-consoles
The rest of my apps were accessible via a left-edge swipe into a floating sidebar. Still one of my all-time favourite homescreens.

ChipWits is featured in The Secret History of Mac Gaming by @MossRC and he is offering our fans an additional £5 off with the code CHIPWITS. This excellent book takes you back to the days of #gamedev in 1984. @bitmapbooks https://chipwits.com/2024/11/27/chipwits-discount-for-the-secret-history-of-mac-gaming-book/