Today is a huge day for Apple II software preservation. With the help of Antoine Vignau and @txgx42, we have managed to recover, make playable, and archive renowned game designer Dani Bunten's first game, Wheeler Dealers. Released in 1978/79 and published by Speakeasy Software, a small Canadian developer, Wheeler Dealers is a multi-player stock market simulation that only sold ~50 copies. It is the first (known) computer game to have been sold in a box. The game was considered lost until now.
Wow what a perfect piece of writing. https://www.technologyreview.com/2023/10/17/1081194/how-to-fix-the-internet-online-discourse/
If you're interested, please look at our synopsis and fill out our survey — both available via the link below — to help us validate the concept and refine its creative direction.
https://www.creatorvc.com/terrorbytes
If the letters "m199h" mean anything to you, you should read this:
https://crpgaddict.blogspot.com/2023/10/m199h-new-findings-both-solve-and.html
@atomicpoet if you feel like reminiscing about this era, you should check out this book by @MossRC 💾
We cold-emailed Richard to speak at our Apple-focused conference about his first book “The Secret History of Mac Gaming” that was a total banger, and he was such a great storyteller. It’s no surprise this one’s great too.
This interview has some fantastic advice from John Romero on why it’s important to make lots of small games before you do a big one, and how to scope for a small game. #gamedev https://howtomarketagame.com/2023/09/25/john-romero-on-his-book-doom-guy-and-developing-games-at-a-small-scale/
although @MossRC has already written extensively on the topic of #macintosh #shareware , i love this little article by one of the former employees of Ambrosia Software - makers of Escape Velocity
it chronicles the ins and outs of first selling "nagware" and then "crippleware" when times got tougher for the company
https://tidbits.com/2002/03/11/the-plain-truth-about-casual-software-piracy/
inspired by the article, one of the goofy things i decided to do for the mac-like wildfire simulation game i'm working on is selling it as....... shareware!
... which of course requires a naggy splash screen, running in its own os 😆
here's a little test i did to see what it would play/look like
The foundations of the CSS, if you're interested, came from Bootstrap/386 (https://github.com/kristopolous/BOOTSTRA.386). I modified a bunch of stuff and added a few new things, but it saved me *a lot* of time getting started.
I you wanted some tasty modern recreation fonts of the olden days of Apple, here's a chart with the old name on the left and its modern counterpart on the right (they are searchable and all free)
diving for a dead body in police quest ii is inexplicably one of the most relaxed and calming scenes in any sierra adventure game
so much love and effort was put into making this scene reward taking your time exploring and collecting evidence
Gamebase64 is an extremely important archive for the #Commodore64 , but is now at huge risk of losing its online presence due to the tragic loss of webmaster Steven Feurer. Please check our post for more details - but can anyone help or spread the word?
https://legacy.3drealms.com/index.html
https://www.kaser.com/home.html
http://www.zuggsoft.com/index.php
https://www.semicolon.com/index.html (sort of — it's all modern ports of his old shareware)
http://capnmagneto.com (RIP Al Evans)
http://www.sticksoftware.com/software.html
https://www.winograd.com/games.shtml
Wrote about some shareware game developers that still have websites
EDIT: I have added a list at the end of recommendations by other folks
https://virtualmoose.org/2023/09/18/shareware-game-developer-websites/