Pleroma

Pleroma

Richard Moss | @MossRC@social.mossrc.me

Author of *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* and *The Secret History of Mac Gaming*, as well as two upcoming books — one on the creation of #AgeOfEmpires and the other about the history of football (soccer) games.

Writer/director on TerrorBytes: The Evolution of Horror Gaming, an upcoming five-part docuseries about horror games. Producer/co-writer on FPSDOC, a 4.5-hour documentary film celebrating the first-person shooter genre (with an emphasis on the 90s/early-2000s golden age) that's guided by the developers themselves.

Creates The Life & Times of Video Games and Ludiphilia podcasts.

He/him.

rich@mossrc.me
@MossRC on Twitter and @mossrc.bsky.social on Bluesky.

Posts mainly about #gamedev and #indiegames histories and stories, #retrogaming/#retrogames, #retrocomputing, #classicmac, #shareware, #tombraider, and #videogamehistory.

@vga256 Oh, cool. I don't think I've ever seen those before. I like how the Karl Malone one shows him finishing a dunk while everyone else is seen in the middle of executing a move.

@KzintiCV Yeah, it's great. I think the two photos capture the feeling of playing each sport pretty well, too. He looks so hot and bothered standing in the sun at right field in the baseball photo.

I was really into basketball for a few years when I was a kid, during a stint where you could actually watch NBA games on free-to-air Australian TV, and for most of that time I collected basketball, soccer, and AFL cards.

I found them all during an office move recently. Flicking through the folders, I spotted two copies of this Michael Jordan NBA card that shows him...not playing basketball.
A Collector's Choice Upper Deck 1994 trading card showing Michael Jordan in a baseball outfit The back of a Collector's Choice Upper Deck 1994 trading card for Michael Jordan. It features a photo of Jordan playing golf, along with NBA career history up to the 92-93 season, a brief bit of info about his budding pro baseball career, and height/weight/college/birthdate info.

Big thanks to @gruber for the Shareware Heroes shoutout on Daring Fireball. https://daringfireball.net/linked/2023/04/13/shareware-heroes

If anyone wants a copy of the book, or just to learn more about it, the best place to start is the fun DOS-themed website I made at https://sharewareheroes.com.

@granthuhn Thanks! You'll probably love my Mac gaming book, then, and enjoy the Mac-related stories scattered through Shareware Heroes.

It's a career highlight for me that I got to freelance for Mac|Life (I was too late to get in before the name change) for five or so years before it shut down. Wonderful magazine in its MacAddict heyday.

@MaxKay Fixed! Thanks for letting me know.

@MichaelKlamerus Melbourne's a big hotbed for game dev. Are they going to one of the indie studios here or a commercial studio?

I've started this project to keep myself, and hopefully you, entertained while I discover randomly selected DOS games.

A script chooses between 12000 de-duplicated games (all legally obtained, of course) and I play it for at least 15 minutes*

I'll post screenshots of the games, plus a few words about them, here on this very timeline.

*Exceptions are when it's a text based game in a language I don't know, or I can finish the game within 15 min (that already happened a few times)

My book *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* is now available in audiobook form in North America, narrated by me. (It was already available in paperback and ebook form in most of the world.)

To celebrate, I've published an excerpt from Chapter 10, DOOM, on my newly-minted blog. https://sharewareheroes.com/doomed.html
A screenshot showing part of the linked article, titled "The DOOM Effect", which begins "It seemed there was no stopping id Software. Commander Keen had given them their freedom, and Wolfenstein 3D’s mega-success had earned them the financial cushion to do anything. But all they wanted was to beat the last game – to outdo both themselves and everyone else. And at the centre of that drive was a push for ever-better technology. By the time Wolfenstein 3D’s commercial prequel Spear of Destiny hit retail shelves, Carmack had already built a new engine."

@airadam Duke3D was so cool. I remember my friend was really excited about being able to tip the strippers, but I was more impressed by the light switches and pool table and destructible walls.

Are you following the FPSDOC project I'm part of? We're including a big segment on Duke3D in there with some great material from Jon St John about voicing Duke, as well as a bunch of devs who both did and didn't work on it discussing how amazing the design and presentation was.

@airadam Wonderful! I'm delighted you enjoyed it. What were your favourite shareware games back in the day?

@dmnelson I've seen several games that did that. Usually it was a relatively small set of locations and words, so pirates would create text files that just contain them all in a list.

A relic from the age of codewheels and other physical copy protection devices. This is a cheat-sheet of sorts for answering the copy protection questions on Premier Manager 2, which I played incessantly on my older brother's laptop as a kid. Trouble was that the laptop screen was greyscale, so I had to learn through trial and error which shade meant which colour.
A laminated printout copy of the Premier Manager 2 codewheel. There are 10 different shirt patterns and 10 different shorts, written out here as descriptions rather than drawn in pictures. You can then take the numbers and use them to read the table below to get the letter(s) you need to pass the copy protection check.

Air pollution in NSW causes 603 premature deaths and costs $4.8bn a year — "The largest source of air pollution was found to be wood heaters, which are used in about 10% of homes across the region." It's high time we ban wood heaters. https://www.theguardian.com/australia-news/2023/mar/15/air-pollution-in-nsw-causes-603-premature-deaths-and-costs-48bn-a-year-study-finds

A very special thank you to @vga256 for his work archiving Klaus Breuer's () fan port of ChipWits to that would have otherwise been lost to time! https://chipwits.com/2023/03/03/unofficial-windows-version-by-klaus-breuer/

Gameplay details for "Mars After Midnight"
https://dukope.itch.io/mars-after-midnight/devlog/495856/gameplay-loop
Try the delicious Wet Dust Pie.

Myst is "moody, magical, and filled to the brim with mysterious mechanisms..."

It's also the latest subject of our Why I Love series of developer-penned pieces, with this one contributed by Andy Cargile of Smart Technologies

https://www.gamesindustry.biz/building-a-myst-ery-why-i-love

It's true - this is Alto's world. We're just mousing around in it.

https://spectrum.ieee.org/xerox-alto

Two years ago I published the history of Simulmondo, the first real Italian software house.
For better or worse, researching that history made me realize what I really wanted to write about. While I still can't say my main job is history, for me the direction was clear. Here is the link if you want to read it again: https://genesistemple.com/once-we-were-giants-the-history-of-simulmondo-italys-first-software-house-part-i

@glennf I backed it last week! Looks like it'll be a very cool book, and I knew it'd be good the moment I saw you were editing it.

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