I found them all during an office move recently. Flicking through the folders, I spotted two copies of this Michael Jordan NBA card that shows him...not playing basketball.
If anyone wants a copy of the book, or just to learn more about it, the best place to start is the fun DOS-themed website I made at https://sharewareheroes.com.
It's a career highlight for me that I got to freelance for Mac|Life (I was too late to get in before the name change) for five or so years before it shut down. Wonderful magazine in its MacAddict heyday.
I've started this project to keep myself, and hopefully you, entertained while I discover randomly selected DOS games.
A script chooses between 12000 de-duplicated games (all legally obtained, of course) and I play it for at least 15 minutes*
I'll post screenshots of the games, plus a few words about them, here on this very timeline.
*Exceptions are when it's a text based game in a language I don't know, or I can finish the game within 15 min (that already happened a few times)
To celebrate, I've published an excerpt from Chapter 10, DOOM, on my newly-minted blog. https://sharewareheroes.com/doomed.html
Are you following the FPSDOC project I'm part of? We're including a big segment on Duke3D in there with some great material from Jon St John about voicing Duke, as well as a bunch of devs who both did and didn't work on it discussing how amazing the design and presentation was.
A very special thank you to @vga256 for his work archiving #german #canadian #programmer Klaus Breuer's (#inmemoriam) fan port of ChipWits to #windows that would have otherwise been lost to time! https://chipwits.com/2023/03/03/unofficial-windows-version-by-klaus-breuer/
Gameplay details for "Mars After Midnight"
https://dukope.itch.io/mars-after-midnight/devlog/495856/gameplay-loop
Try the delicious Wet Dust Pie.
Myst is "moody, magical, and filled to the brim with mysterious mechanisms..."
It's also the latest subject of our Why I Love series of developer-penned pieces, with this one contributed by Andy Cargile of Smart Technologies
https://www.gamesindustry.biz/building-a-myst-ery-why-i-love
It's true - this is Alto's world. We're just mousing around in it.
Two years ago I published the history of Simulmondo, the first real Italian software house.
For better or worse, researching that history made me realize what I really wanted to write about. While I still can't say my main job is history, for me the direction was clear. Here is the link if you want to read it again: https://genesistemple.com/once-we-were-giants-the-history-of-simulmondo-italys-first-software-house-part-i