Pleroma

Pleroma

Richard Moss | @MossRC@social.mossrc.me

Author of *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* and *The Secret History of Mac Gaming*, as well as two upcoming books — one on the creation of #AgeOfEmpires and the other about the history of football (soccer) games.

Writer/director on TerrorBytes: The Evolution of Horror Gaming, an upcoming five-part docuseries about horror games. Producer/co-writer on FPSDOC, a 4.5-hour documentary film celebrating the first-person shooter genre (with an emphasis on the 90s/early-2000s golden age) that's guided by the developers themselves.

Creates The Life & Times of Video Games and Ludiphilia podcasts.

He/him.

rich@mossrc.me
@MossRC on Twitter and @mossrc.bsky.social on Bluesky.

Posts mainly about #gamedev and #indiegames histories and stories, #retrogaming/#retrogames, #retrocomputing, #classicmac, #shareware, #tombraider, and #videogamehistory.

I had a blast talking about football (soccer) games and my new book — and taking on a brutal football-themed name-the-game trivia challenge — on the latest episode of The SEGA Lounge podcast. https://www.thesegalounge.com/240-a-tale-of-two-halves-the-history-of-football-video-games-with-richard-moss/

Here's the latest update on how we're progressing with making the five-part documentary series TerrorBytes: The Evolution of Horror Gaming.
TERRORBYTES THE EVOLUTION OF HORROR GAMING POST-PRODUCTION UPDATE The past three months have brought fantastic progress on TerrorBytes post-production. From tentative first steps with a segment about Night Trap, we've since completed two full rough cuts of the FMV horror episode - which is full of heart and passion and earnest talk about the highs and lows of the genre - and made big strides towards a first rough cut of the licensed horror episode. That one's got stories that run the gamut from pixelated chainsaws and bright purple-hued monsters to grim tales of Holocaust tortures, post-apocalyptic survival, unkillable nightmare creatures, and much more, all crafted into an hour-long narrative. And while Connor's busy with the edit, my attention is now split between writing the big doozy - the survival horror episode - and overseeing the musical score for the FMV episode. I'm thrilled to announce that we're working with the talented composer Steve Drieman, who is doing a fabulous job creating a score that guides you through the emotional ups and downs of an episode filled with laughter, horror, heartbreak, and masses of passion from our contributors about the art and craft of horror-infused interactive storytelling. He's hitting all the right notes so far for a moody, touching, and memorable score that beautifully supports the stories on the screen. As for me, I can only hope that I make it back to the safety of the save room for another round of scripting before the stalking demon that is time catches up to me. Richard Moss, Writer/Director TerrorBytes: The Evolution of Horror Gaming

I shared some stories and insights from my Tale of Two Halves book with game design professor Rudolf Inderst on the New Books in Game Studies podcast. https://newbooksnetwork.com/tale-of-two-halves-the-history-of-football-video-games-bitmap-books-2024

Here's a German-language review of my new book, noting that it goes beyond nostalgia to [also] provide a sound analysis of the cultural and technical evolution of football video games. https://gentlegamer.de/2024/10/a-tale-of-two-halves-the-history-of-football-video-games/

11 years after I first wrote about the Championship Manager 01/02 fan community keeping the game up-to-date with the latest in world football — https://www.eurogamer.net/keeping-the-game-alive — they're still going. The October 2024 data update just landed.
https://champman0102.net/viewtopic.php?t=6453

Directing a horror gaming documentary is weird. Sometimes I'm trawling through archival records, other times I'm puzzling out how to craft a compelling story from ~50 interviews. And then there are moments where I'm a digitised Keanu Reaves getting beaten up by flying books. (And I wouldn't have it any other way.)

Excellent review of my new book about the history of football (soccer) videogames. Big takeaways are "The end product is a glorious reminder of when times for football games were simpler" and "a must-have for any football and video game fan". https://www.mirror.co.uk/gaming/soccer-stars-oddballs-tale-two-33915889

I had a great time talking on the Retro Asylum podcast about football games, my new book, and the family-centric nature of sports videogame nostalgia. https://retroasylum.com/2024/10/20/episode-340-a-tale-of-two-halves-richard-moss-interview/

Retro Asylum podcast cover art for an episode about the book A Tale of Two Halves.

@keen456 Not only a mention of Soccer Kid but also an interview with one of its creators. We thought it'd be fun to include a bunch of football-themed games — others include Roy of the Rovers, GO! GO! Beckham, and some card games.

@iSabreman Yes, definitely. Even showing restraint and leaving out anything I felt was overly derivative, I still ended up with more than 30 Spectrum football games. There was a point also where I considered going for just 2D titles, since there are hundreds of them, and then leaving 3D for a volume 2, but I really liked the idea of showing the slow, messy transition from 2D to 3D.

And I'm touched by the lovely praise in Time Extension's review of A Tale of Two Halves.

"If you're a fan of footy video games and yearn for the good old days when each week seemed to see the release of a new interactive take on the sport, then you'll absolutely love this; Moss' accessible, knowledgeable but often amusing prose is a joy to read, and brings to life one of the most exciting periods in video game history – an era we're unlikely to ever see again."

https://www.timeextension.com/reviews/a-tale-of-two-halves-the-history-of-football-video-games

Design Week interviewed me about my new book and some of the design insights I've picked up while writing it. https://www.designweek.co.uk/the-greatest-and-strangest-football-video-games/

It's publication day for a dream project of mine: A Tale of Two Halves: The History of Football Video Games, a 628-page book about the many many attempts to distil the beautiful game (association football) into digital interactive entertainment.

A Tale of Two Halves explores 30+ years of football games in all their forms—even platformers like Soccer Kid and GO! GO! Beckham—with a season-by-season breakdown of the genre's history, lots of insight, and plenty of fun stuff like PES player shirts and pixel illustrations. And 13 in-depth interviews, too.

It comes in two flavours: a standard edition, with shoelace bookmark ribbons for a touch of whimsy, and a "Captain's Edition" that adds in a heavy-duty slipcase and swanky fabric armband emblazoned "Captain." Both are available directly from Bitmap.

https://www.bitmapbooks.com/pages/search-results-page?q=tale%20of%20two%20halves

(Or if you're in Australia, you'll save loads on shipping by going to Pixel Crib: https://www.pixelcrib.com.au/search?options%5Bprefix%5D=last&q=tale+of+two+halves)

Bitmap Books boss Sam Dyer and I talked to Premortem Games for an article about our new book A Tale of Two Halves: https://premortem.games/2024/10/16/a-deep-dive-into-the-beautiful-video-game-in-a-game-of-two-halves-by-bitmap-books/

First review of my new book comes from no other than the vaunted Edge magazine, which calls it a “breezy yet encyclopaedic history of football games”.
A review of A Tale of Two Halves in Edge magazine. Full text: Bitmap Books gives 110 per cent to this breezy yet encyclopaedic history of football games. A heartfelt foreword by Clive Tyidesley (for years the voice of FIFA) kicks us off, before an overview of the earliest crude simulations, then a season-by-season guide starting from 1981. Even ardent fans will struggle to find gaps here, with inclusions right down to curios from the likes of East Germany, and it's all cheerily wrapped in pixel art and end-of-season awards. That the authors stop their annual review at 2010 is no sign of flagging energy, either. Rather, it underlines EA's Manchester City-like dominance since, and the loss of variety incurred along the way.

If you are a journo, podcaster, YouTuber, blogger, or streamer who would like to talk to me about my new Bitmap-published book A Tale of Two Halves: The History of Football Video Games, out later this month, hit me up. Email is rich@mossrc.me

in 25+ years of retro gaming and interacting with sierra fans, i've never once seen someone mention Hoyle's Book of Games

despite its small stature, it was one of the most financially lucrative sierra titles, and spawned an entire series of games.

what makes it special is that opponents are (for the most part) characters from sierra titles, each playing in a style expressive of the character's personality. graham and rosella are friendly and not overly competitive, larry is silly and aggressive with his cards.

the dog? the dog is a real shithead.

A screenshot of Hoyle's Book of Games for DOS.

A game of cribbage was just won by a bulldog, who smugly smiles, sticking its tongue out. It scored 16 points on its last hand.

@gentarkin That’s a very visual and graphic explanation. I don’t know if I can be bothered to open it up to find out, given that I’d been thinking of replacing it anyway.

My decade-old secondary desktop computer monitor faded to black and then after a power cycle made an ear-shattering white noise scream. After another power cycle it crackled for a while and then was back to normal.

Presumably I’m meant to conclude it’s possessed…or dying. I’m pretty amazed that it lasted this long, given I bought around 2012 as some cheap crappy thing with a dodgy power adapter from Kogan (Aussie Amazon-alike online retailer known for selling unreliable Chinese rebrands).

Good to see some research looking at attitudes to and preferences for COVID mitigation among people with existing health conditions, which is nearly half the population in Australia. https://onlinelibrary.wiley.com/doi/10.1111/hex.70025

Having said that, though, I wonder if either the study is non-representative or a large percentage of people with comorbidities avoid leaving the house. Why? Because I’m often the only person wearing a mask when I’m out in public, no matter the venue. (And for me the risk of COVID exposure is less a concern than asthma and allergy triggers.)

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