thanks to @MossRC’s exceptional book Shareware Heroes, TIL that TUCOWS stood for The Ultimate Collection of Winsock Software.

https://www.theverge.com/2024/9/12/24242791/flappy-bird-relaunch-2025-new-game-modes
Between us we've put so many fun Easter eggs and loving touches in there, so I hope it finds a big audience but even if it doesn't I'll at least be able to say I had a blast making it.
(There's also a cheaper regular edition coming out in October: https://www.bitmapbooks.com/products/a-tale-of-two-halves)
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
(Eventually I’ll get full ownership/publishing rights, as I did on Secret History of Mac Gaming, and then it’ll be my call, but that could potentially be years away, depending on sales.)
1) 7 out of 11 mainline TR games had a female writer on staff, including the first four. It’s sexist to insinuate men can’t write soft characters, in any case.
2) The classic TR games were made at a time when female empowerment meant “girl power”: strength, resilience, tenacity, self-assurance, all while looking great (see Buffy, Xena, Spice Girls, Dana Scully, etc). Different era, different vibe, but that never gets acknowledged in these interviews.
3) Lara always showed compassion and empathy when she came across someone innocent/hurt (which wasn’t often), and she had a vulnerable side in TR4, so it’s not fair to just blanket statement her as “cold”.
4) Lara may cry and hug and show vulnerability and do other “feminine” things now, but she’s still a mass murderer. Why hasn’t that aspect of her character been revised, too?
That stuff notwithstanding, the full interview makes for an interesting read: https://www.ign.com/articles/tomb-raider-the-legend-of-lara-croft-showrunner-tasha-huo-says-fandom-has-led-the-way

And it never really _died_; rather, the term just sort of stopped getting used. Where before we had "shareware software" and "shareware games" we instead had things sold in much the same form as "apps" (with in-app purchases and/or demo/lite versions) and "indie games".
Somewhere along the way the term became irrelevant because it became the default way to sell and distribute software and games.
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
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"Decoder Ring is a keygen for games released by Ambrosia Software. This software was released on 1 October 2023 by Andrew Welch, former president and Chief Thaumaturge of Ambrosia Software.
May your flights through the stars be free of Cap'n Hector's menacing Rapiers and may no one try to kill you with a forklift."
What the actual hell?
Romhacking.net is shutting down :-(
Info as to why on the site.
This was the go-to site for all kinds of retro games patches, retranslations, and utilities.
Very sad :-(
Coming soon from Bitmap Books. More info: https://www.bitmapbooks.com/collections/all-books/products/a-tale-of-two-halves
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Game artist Brett Jones, known for his work on GoldenEye and Perfect Dark, has died.
https://www.gamesindustry.biz/goldeneye-and-perfect-dark-artist-brett-jones-has-died