It's going to be fascinating talking to these guys about their work and influences. (And boy am I glad to have an episodic structure to make parsing out their stories and insights easier.)
You can support the project at https://terrorbytesdoc.com


It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.
And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.
https://www.youtube.com/watch?v=q0tdKEFbEMs
https://terrorbytesdoc.com/
It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.
And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.
https://www.youtube.com/watch?v=q0tdKEFbEMs
https://terrorbytesdoc.com/

i just published a new post!
"Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games"
http://www.nathalielawhead.com/candybox/backrooms-liminal-spaces-and-the-subliminal-menace-of-loneliness-in-indie-horror-games
"This is about the horror of liminal spaces, and the intrinsic surrealism of our digital world… That beautiful awful loneliness of existing in the electric void of shared virtual fantasies that video games are."
~
#GameDev #VideoGames #VideoGame #IndieGameDev #IndieHorror #HorrorGame #Horror #Game #Games #Gaming #IndieGame #IndieGames

Something with a little gaming slant- a cross stitch scene from Dark Castle, one of the early classic Mac games. If you played it, you can hear the sound he made when he ran into a wall, in your head forever. 7/10 #NerdStitch
Macintosh turns 40 today, and to celebrate, I wrote about the weirdest and rarest Macs ever made. Read it at Ars Technica: https://arstechnica.com/gadgets/2024/01/macintosh-at-40-the-oddest-and-rarest-macs-ever-built/
I spoke with @shadsy about the Video Game History Foundation's project for a new digital library for gaming magazines and developer documents. https://www.timeextension.com/features/why-the-video-game-history-foundation-is-creating-a-digital-library-of-games-media

You can read about the creation and influence of both in my book The Secret History of Mac Gaming. The publisher has the Expanded Edition on sale today to celebrate the milestone. https://www.bitmapbooks.com/collections/all-books/products/the-secret-history-of-mac-gaming-expanded-edition
COVID barely gets a mention these days – here’s why that’s a dangerous situation.
"COVID complacency, by governments, the media and the public, is a threat to the overall health of the population, to health services and particularly to those most vulnerable, including older adults and those with pre-existing health conditions."
@darylbaxter @Gmatom Yeah, really just a remarkable team all around — not only the programmers, but also the rest of them too. By the way, I enjoyed the oral history in your book but I wish you'd proofread it more; it can be hard to read at times with all the typographical and syntactical errors.
They had no right getting or even bidding on the contract from Eidos, but they went for it anyway and pretended they were a larger company. (And then they hired @Gmatom to do the porting grunt work, which she smashed out with awesome improvements.) I talked to the founders about this once; it'll be in the second volume of Secret History of Mac Gaming, if that's ever finished.
And also interesting (though very much unsurprising) to note that they pitched it to Crystal Dynamics and were the driving force behind the project.
https://blog.playstation.com/2024/01/16/tomb-raider-i-iii-remastered-ps4-ps5-features-detailed-new-key-art-revealed/