Pleroma

Pleroma

Good insights here on why there's often a discrepancy between what the press says about a sequel and how fans react to it, snapped from an interview I'm transcribing with Mark Terrano about Age of Empires. (He was network programmer on AoE1 and lead designer on AoE2.)
Mark Terrano: I think the press, because of the number of games they play, they always have a bigger appetite for change than the audience does. You know, the audience is pretty satisfied with an incremental change and the press wants everything to be radically different. But they don't have to deal with the risk of that either. I mean, having a core audience and a loyal audience, you know, they really have expectations of what the brand and the game is going to deliver, that they build up. And of course everybody has a slightly different version of what makes Age of Empires amazing. So you capture as much as you can and, you know, you build in new strategies and new freshness as well as great content and try to pack a lot in the box. I mean, that was always — we just said this put a lot in the box. And that's a little bit of a different philosophy than there is now. But we really wanted to give long term value and just provide a lot of ways for people to play the game and enjoy it.
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