Really cool to see Aspyr sharing their approach to the Tomb Raider remasters and to tease at the effort that went into preserving the original game in a 1:1 graphics and controls overhaul.
And also interesting (though very much unsurprising) to note that they pitched it to Crystal Dynamics and were the driving force behind the project.
https://blog.playstation.com/2024/01/16/tomb-raider-i-iii-remastered-ps4-ps5-features-detailed-new-key-art-revealed/
And also interesting (though very much unsurprising) to note that they pitched it to Crystal Dynamics and were the driving force behind the project.
https://blog.playstation.com/2024/01/16/tomb-raider-i-iii-remastered-ps4-ps5-features-detailed-new-key-art-revealed/
A bit of Tomb Raider trivia that's not widely known concerning Aspyr is that before signing up to publish the Mac ports of TR1 and TR2 in the late 90s, they were a tiny Mac publishing house run out of the home of one of their co-founders.
They had no right getting or even bidding on the contract from Eidos, but they went for it anyway and pretended they were a larger company. (And then they hired @Gmatom to do the porting grunt work, which she smashed out with awesome improvements.) I talked to the founders about this once; it'll be in the second volume of Secret History of Mac Gaming, if that's ever finished.
They had no right getting or even bidding on the contract from Eidos, but they went for it anyway and pretended they were a larger company. (And then they hired @Gmatom to do the porting grunt work, which she smashed out with awesome improvements.) I talked to the founders about this once; it'll be in the second volume of Secret History of Mac Gaming, if that's ever finished.
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@MossRC one of my all time favorite projects. And probably the cleanest and smallest codebase I have ever seen in AAA games.
@Gmatom That doesn't surprise me at all, having spoken a few times to Gavin Rummery (who wrote the level editor) and heard great things about the other main programmer Paul Douglas.
@darylbaxter @Gmatom Yeah, really just a remarkable team all around — not only the programmers, but also the rest of them too. By the way, I enjoyed the oral history in your book but I wish you'd proofread it more; it can be hard to read at times with all the typographical and syntactical errors.