@CodingItWrong Apple Confidential 2.0 covers that era a bit. I’ve not read the Making of Newton book, but it gets into a specific part of the story at Apple in those years. And there’s a film called Love Notes to Newton that I never got around to seeing. Those are the only ones I can think of. There are a lot of articles online and in old magazines, too, but they’re pretty scattered around.
One of the foundational skills that most indies need to learn is interaction design.
What games are built from!
Issues
- Unclear affordances
- Weak feedback
- Too many verbs
- Over emphasis of evocative moments that don't match the stage of prototyping.
Learn
- What language of affordances is spoken by your audience?
- What is functional / utilitarian feedback?
- What are your minimal key verbs?
- How to templatize affordances & feedback to maximize reuse and minimize learning?
Tore through John Romero's "Doom Guy" in two days. I was moved, & learned a ton. His open and insightful account of 1980s, 90s & 2000s game-dev stirred powerful memories.
Reading chapter 5, I felt like I finally got to meet the crazy kid who wrote & mailed this letter in 1985.💾📨
(John assures me I wrote back, but the letter hasn't turned up in either of our archives. I hope it does someday, I'd be curious to read it.)
I bet there are a lot of bugs in games made through crunch that could be directly attributed to programmers working under crunch conditions and getting sloppy with their code.
You can preorder the film in digital or limited edition blu-ray (including a "big box" version) at https://fpsdoc.com until August 1st.
I have some budget for freelance pitches over on voxelsmash.com - indie / AA reviews and interview-led features are most definitely welcome. Rates for features start at $50.
If you're having trouble getting your pitch accepted, give us a try, why don't you?
Boosts appreciated.
For #gmtkjam I made SkiFree but you're the yeti #gamedev #godotengine
Project Osiris is a remake of the Amiga FPS Alien Breed 3D I made using the GZDoom engine. Check it out!
One of the great, unwritten histories of the arcade are those of the component suppliers.
This ad from @gamingalexandria 's latest Play Meter showcases P.S Hurlbut, one of the earliest manufacturers of video game cabinets.
The pieces that make up games have stories of their own. #videogamehistory
Anyone interested in #retrogaming and emulation is advised to sign up for the excellent Read Only Memo newsletter.
https://www.readonlymemo.com/
Over at @tedium, I have a take on Threads, Mastodon, internet culture, and UX.
Key point: Learn to live with a grimy internet with slightly janky UX. because odds are it is the internet we actually want.
https://tedium.co/2023/07/08/threads-social-media-brand-safety/
a related note, I have a short errata section at the top of the sources list on my book website: https://sharewareheroes.com/sources.html
If you spot anything else let me know and I'll add it to the list.