



I bet there are a lot of bugs in games made through crunch that could be directly attributed to programmers working under crunch conditions and getting sloppy with their code.
You can preorder the film in digital or limited edition blu-ray (including a "big box" version) at https://fpsdoc.com until August 1st.

I have some budget for freelance pitches over on voxelsmash.com - indie / AA reviews and interview-led features are most definitely welcome. Rates for features start at $50.
If you're having trouble getting your pitch accepted, give us a try, why don't you?
Boosts appreciated.
For #gmtkjam I made SkiFree but you're the yeti #gamedev #godotengine
Project Osiris is a remake of the Amiga FPS Alien Breed 3D I made using the GZDoom engine. Check it out!
One of the great, unwritten histories of the arcade are those of the component suppliers.
This ad from @gamingalexandria 's latest Play Meter showcases P.S Hurlbut, one of the earliest manufacturers of video game cabinets.
The pieces that make up games have stories of their own. #videogamehistory
Anyone interested in #retrogaming and emulation is advised to sign up for the excellent Read Only Memo newsletter.
https://www.readonlymemo.com/
Over at @tedium, I have a take on Threads, Mastodon, internet culture, and UX.
Key point: Learn to live with a grimy internet with slightly janky UX. because odds are it is the internet we actually want.
https://tedium.co/2023/07/08/threads-social-media-brand-safety/
a related note, I have a short errata section at the top of the sources list on my book website: https://sharewareheroes.com/sources.html
If you spot anything else let me know and I'll add it to the list.
Hey Australian #musician and #composer folk who work in #gamedev at least occasionally. Myself and @dangolding are running a big survey for The Australia Council for the Arts where we're trying to track the extent of game music work in the Australian #gameindustry. Please help us out by adding your views to the dataset!!
Please share with any folk you know who fit the bill but might not see this. There's a few passes to High Score conference up for grabs for your time!
#indiedev #videogames #music #games
Survey here: https://qsurvey.qut.edu.au/jfe/form/SV_bEja7k6HegeXzb8




Noctis was - at one point - the Italian No Man' Sky. In less than 5 MB it allowed users to explore a whole galaxy. It was developed by a programmer who has since isolated himself and who described Noctis as "telling my dreams to the computer".
I interviewed the developer and reconstructed the history of the title for Time Extension https://www.timeextension.com/features/the-making-of-noctis-the-no-mans-sky-forerunner-whose-creator-retreated-from-the-world

So now I can talk about it: we're working with Cyan to digitize their video archives! Over 100+ hours of footage from the making of the Myst series.
We're SO excited about this project. Please help a little with our expenses if you can!

Noclip has saved a lot of the old classic Game Tapes library and is going to be occasionally publishing their findings to YouTube, which is fantastic news. https://youtu.be/7KKCWGN2fBs
RT @MegaDriveShock@twitter.com:
This is huge. A 272-page PDF of classified Sega of America docs from ~1996 was just posted online.
There is so much info here that it's almost overwhelming. Manufacturing costs, retail margins, sales, product strategies, emails, etc.
https://segaretro.org/File:SegaFY1997BrandReview_US.pdf
🐦🔗: https://twitter.com/MegaDriveShock/status/1675798596950847488