Pleroma

Pleroma

There was a period in the mid/late-90s where the big trend in football management games was having an extensive stadium expansion and management mode — pick where to increase capacity, plonk down shops and kiosks for food/merchandise, relay the pitch, add undersoil heating or a roof or floodlights, improve your safety rating, etc. Many titles even had you setting prices for individual retail/food items and deciding how many to order.
Ultimate Soccer Manager 1 and 2 (second one pictured) let you build roads and shops around your stadium and set prices on the goods. The main menu/home screen of the game included a nice isometric view of the stadium and its surroundings, and you could see everything changing over time as you built it up. FIFA Soccer Manager made you click a "view stadium" button to see a rotatable isometric view of your stadium, but it looked lovely and even had construction graphics for where you're building something new. You could see the stadium during matches (also from an isometric-like view, but directly over the pitch). FSM had the option to buy more land to facilitate more stadium expansion as well as more club-owned shops. PC Futbol 5.0, released in the UK as Premier Manager 97 and in Italy as PC Calcio 5.0, had a rendered 3D look but plenty of stadium expansion options as well. Versions 6 and 7 went much deeper, with dozens of individual both prices and inventory for catering and merchandise items to manage (although you could delegate such tasks to your assistant manager). Football Limited (Bundesliga Manager Hattrick) didn't have the glitz of its rivals, but there's a massive amount of detail and micromanagement across the whole game — and this extends to how you upgrade your stadium — although we'd seen most of the same features presented differently in the first Premier Manager a few years earlier
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