Pleroma

Pleroma

Richard Moss | @MossRC@social.mossrc.me

Author of *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* and *The Secret History of Mac Gaming*, as well as two upcoming books — one on the creation of #AgeOfEmpires and the other about the history of football (soccer) games.

Writer/director on TerrorBytes: The Evolution of Horror Gaming, an upcoming five-part docuseries about horror games. Producer/co-writer on FPSDOC, a 4.5-hour documentary film celebrating the first-person shooter genre (with an emphasis on the 90s/early-2000s golden age) that's guided by the developers themselves.

Creates The Life & Times of Video Games and Ludiphilia podcasts.

He/him.

rich@mossrc.me
@MossRC on Twitter and @mossrc.bsky.social on Bluesky.

Posts mainly about #gamedev and #indiegames histories and stories, #retrogaming/#retrogames, #retrocomputing, #classicmac, #shareware, #tombraider, and #videogamehistory.

Twilight Oracle's Kickstarter campaign is LIVE! 🔴

Back Twilight Oracle, a fantasy comedy point and click adventure: https://bit.ly/twilight-oracle-campaign

Demo available!

Pls boost and spread the news! 🥰🙏

Ma nouvelle autobiographique REPLAY est maintenant en librairie ! 📕

I'm thrilled to share my new graphic memoir REPLAY. French edition is now in bookstores 🇫🇷: https://www.jordanmechner.com/fr/books/replay

UPDATE: English edition is out now! 🇺🇸https://www.jordanmechner.com/en/books/replay

My blog post explains how my family's 20th-century journey through two world wars is connected to my own history making Prince of Persia, Karateka🥋 and The Last Express🚂.

Page of Jordan Mechner's graphic novel REPLAY (French edition) about making Apple II games in the 1970s. Jordan Mechner shows graphic novel REPLAY to his brother David, who appears in its pages. Stack of copies of Jordan Mechner's graphic novel memoir REPLAY (French edition) Page of Jordan Mechner's graphic novel REPLAY (French edition) in which his dad, Francis Mechner, talks about his childhood as a refugee in France in 1940.

One of the quirkier chapters in my Shareware Heroes book, titled 'Experimental, Experiential Weirdness', has been translated into Chinese and published at Indienova.
https://indienova.com/indie-game-news/richard-moss-chapter-8-experimental-experiential-weirdness/

The chapter covers F.Godmom, MicroMan, the Grandad games, and Llamatron, while also touching on Tournament of Zulula and Robert Carr's bizarre Mac shareware games.

Recently @theLobdegg released The Aching, an authentic Sierra AGI-style adventure game for MS-DOS, designed for Tandy 1000 and better PCs.

Check it out, it's very cool!

Itch.io: https://hadrosoft.itch.io/the-aching

Steam: https://store.steampowered.com/app/2295210/The_Aching/

@vga256 You'll be able to appreciate The Betrayal more and more as you work through this book and the rest of the Riftwar Saga. Lots of good world building and backstories on some of the characters. The later (non-Riftwar) series are all really good, too, and everything's set in the same universe (though not necessarily same world) except for Faerie Tale. So you could well have your fantasy reading sorted for a long time.

@vga256 My favourite author. My mum bought me a copy of Magician when I was a kid, thinking I might enjoy it (even though I'd only read a couple of fantasy novels before), and I was enraptured. Now I have a shelf just for his books.

@MichaelKlamerus Yay. Happy reading!

@BrendanSinclair I use Rocket Player. It has themes, lots of library options, dynamic playlists, etc, and a pretty good UI/UX.

@mookie @jrconlin @MisterArix It’d have to have a 90s theme. You’re an Apple true believer fighting hordes of Windows-toting Microsoft fanboys. Final boss is Bill Gates with boxed copies of the Office suite.

@MisterArix @mookie @jrconlin I've joked before about how it could double as a weapon in an emergency (although that wouldn't be good for the binding).

@vga256 It's a very 90s way to convey motion and add excitement to the imagery.

@vga256 Oh, cool. I don't think I've ever seen those before. I like how the Karl Malone one shows him finishing a dunk while everyone else is seen in the middle of executing a move.

@KzintiCV Yeah, it's great. I think the two photos capture the feeling of playing each sport pretty well, too. He looks so hot and bothered standing in the sun at right field in the baseball photo.

I was really into basketball for a few years when I was a kid, during a stint where you could actually watch NBA games on free-to-air Australian TV, and for most of that time I collected basketball, soccer, and AFL cards.

I found them all during an office move recently. Flicking through the folders, I spotted two copies of this Michael Jordan NBA card that shows him...not playing basketball.
A Collector's Choice Upper Deck 1994 trading card showing Michael Jordan in a baseball outfit The back of a Collector's Choice Upper Deck 1994 trading card for Michael Jordan. It features a photo of Jordan playing golf, along with NBA career history up to the 92-93 season, a brief bit of info about his budding pro baseball career, and height/weight/college/birthdate info.

Big thanks to @gruber for the Shareware Heroes shoutout on Daring Fireball. https://daringfireball.net/linked/2023/04/13/shareware-heroes

If anyone wants a copy of the book, or just to learn more about it, the best place to start is the fun DOS-themed website I made at https://sharewareheroes.com.

@granthuhn Thanks! You'll probably love my Mac gaming book, then, and enjoy the Mac-related stories scattered through Shareware Heroes.

It's a career highlight for me that I got to freelance for Mac|Life (I was too late to get in before the name change) for five or so years before it shut down. Wonderful magazine in its MacAddict heyday.

@MaxKay Fixed! Thanks for letting me know.

@MichaelKlamerus Melbourne's a big hotbed for game dev. Are they going to one of the indie studios here or a commercial studio?

I've started this project to keep myself, and hopefully you, entertained while I discover randomly selected DOS games.

A script chooses between 12000 de-duplicated games (all legally obtained, of course) and I play it for at least 15 minutes*

I'll post screenshots of the games, plus a few words about them, here on this very timeline.

*Exceptions are when it's a text based game in a language I don't know, or I can finish the game within 15 min (that already happened a few times)

My book *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* is now available in audiobook form in North America, narrated by me. (It was already available in paperback and ebook form in most of the world.)

To celebrate, I've published an excerpt from Chapter 10, DOOM, on my newly-minted blog. https://sharewareheroes.com/doomed.html
A screenshot showing part of the linked article, titled "The DOOM Effect", which begins "It seemed there was no stopping id Software. Commander Keen had given them their freedom, and Wolfenstein 3D’s mega-success had earned them the financial cushion to do anything. But all they wanted was to beat the last game – to outdo both themselves and everyone else. And at the centre of that drive was a push for ever-better technology. By the time Wolfenstein 3D’s commercial prequel Spear of Destiny hit retail shelves, Carmack had already built a new engine."

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