Pleroma

Pleroma

Richard Moss | @MossRC@social.mossrc.me

Author of *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* and *The Secret History of Mac Gaming*, as well as two upcoming books — one on the creation of #AgeOfEmpires and the other about the history of football (soccer) games.

Writer/director on TerrorBytes: The Evolution of Horror Gaming, an upcoming five-part docuseries about horror games. Producer/co-writer on FPSDOC, a 4.5-hour documentary film celebrating the first-person shooter genre (with an emphasis on the 90s/early-2000s golden age) that's guided by the developers themselves.

Creates The Life & Times of Video Games and Ludiphilia podcasts.

He/him.

rich@mossrc.me
@MossRC on Twitter and @mossrc.bsky.social on Bluesky.

Posts mainly about #gamedev and #indiegames histories and stories, #retrogaming/#retrogames, #retrocomputing, #classicmac, #shareware, #tombraider, and #videogamehistory.

@lauraehall First thing that comes to my mind is an old Mac game called The Fool's Errand, which has a storybook scroll that you can only read in chunks initially. You have to solve puzzles (with hints in the story) in order to progress, and along the way there's a meta-puzzle to solve as well.

A lot of Obra Dinn has roots in a variety of classic Mac games. Obviously the art style, but much more of it too.

I've just heard that the audiobook version of my new book, *Shareware Heroes:The renegades who redefined gaming at the dawn of the internet*, will be published in the US and Canada on March 28th by Tantor.

I recorded and edited the thing back in July-August, so I'm glad we've finally got a date on it.

@eaplmx
It's been a long time since I wrote it, but I enjoyed re-reading it last year while doing a few updates to fix typos and an outdated author bio.

And good to know the system works; I guess purchasing power must be regarded as substantially lower where you are than in Australia. (If you want to pay at or above the regular price you still can, though.)

I've enabled purchasing power parity on my Gumroad store, which means that if you live in a country where the World Bank recognises that the typical person's income — and hence purchasing power — is low then you may get an automatic discount.

Currently I have the text-only version of *Secret History of Mac Gaming* and the *Football Manager, one day at a time* ebook on there. Will add other work I own distribution rights to as and when possible. (So nothing new for a while yet.)
https://mossrc.gumroad.com

@potatoMoose @AaronMT Excellent! Thank you for buying a copy. I hope you enjoy reading it.

Every time my wife puts this pillowcase on the bed I silently say to myself "every day is a fresh start, but printing errors are forever."
A white pillowcase with the black text "everyday is a fresh start" printed across it.

TIL the WWW originally had a logo, and nothing else is better at expressing the naive academic techno-optimism from the 1990s than a design that looks hand-coded in PostScript and that slogan at the top.

The historic World Wide Web logo, designed by Robert Cailliau — it contains the letters WWW and the text "World Wide Web", "Let's Share What We Know"

@AaronMT Happy reading! I hope you enjoy the book as much as (or even more than) I enjoyed writing it.

Excited to dive into Shareware Heroes by @MossRC

OMG. I found this EA marketing book with every single preview and review for Ty the Tasmanian Tiger from every newspaper, magazine and online site in North America!

@tvler Lovely photos. Happy reading!

The Secret History of Mac Gaming by @MossRC

I wrote about Empire: Total War, history, and definitive editions:

https://www.superchartisland.com/empire-total-war

@retrohistories I'm the same, except replace Tweetbot with Fenix for Android. I've temporarily switched to another third-party app that launched recently, but it lacks a couple of key features I rely on and I'm sure it'll be gone soon too.

🚨 NEW CATEGORY UNLOCKED 🚨

By popular demand, has added a brand new category to the site! 📚

Browse THOUSANDS of books about and right here:

👉https://thevideogamelibrary.org/blog/categories/game-development

🙏 Share with any fellow devs that would enjoy 🙏

@bookstodon

A screenshot of over 100 Game Development book covers from The Video Game Library

@lunarloony That's a pretty good shareware game to get stuck with. I can relate, though — until we got dial-up internet around 1997-98, my shareware gaming experience was limited to the first episode of The Adventures of Robbo and the same eight or nine unregistered Mac games that I played over and over. (Then once we had internet I got my hands on a bunch more Mac-exclusive shareware as well as the first episode of Quake and a few commercial demos that I played on repeat.)

@lunarloony Thank you! That's great to hear. I missed a lot of the shareware stuff in my book when growing up, too, partly due to age (born in 87) but mostly down to having been Mac-only until my older brother got a Win3.1 laptop in the mid-90s. It was fascinating to dig into all of the earlier history during my research phase.

@cognitivegears Good! I'm glad that's sorted. I asked my publisher and apparently the Kindle version should have been available months ago — there was some weird Amazon glitch. Anyway, I hope you enjoy the book!

@damianogerli Beautiful art style.

@woolie @Lauren_nicole_roth Great. Happy reading!

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