Are there any predecessors for the style of input/progress gating found in Return of the Obra Dinn and The Case of the Golden Idol?
In each, you have blanks requiring info about a given scene that you must fill in correctly, through deduction and other puzzle solving, in order to progress. (See pics for screenshots from each)
#Games #VideoGames #VideoGameUI #PuzzleGames #MurderMystery #ObraDinn #ReturnOfTheObraDinn #CaseOfTheGoldenIdol #TheCaseOfTheGoldenIdol
@lauraehall First thing that comes to my mind is an old Mac game called The Fool's Errand, which has a storybook scroll that you can only read in chunks initially. You have to solve puzzles (with hints in the story) in order to progress, and along the way there's a meta-puzzle to solve as well.
A lot of Obra Dinn has roots in a variety of classic Mac games. Obviously the art style, but much more of it too.
A lot of Obra Dinn has roots in a variety of classic Mac games. Obviously the art style, but much more of it too.
- replies
- 0
- announces
- 0
- likes
- 1