Pleroma

Pleroma

Are there any predecessors for the style of input/progress gating found in Return of the Obra Dinn and The Case of the Golden Idol?

In each, you have blanks requiring info about a given scene that you must fill in correctly, through deduction and other puzzle solving, in order to progress. (See pics for screenshots from each)

A screenshot from the game The Case of the Golden Idol showing its text input/solution page. One section has blanks to fill in with names, such as "Blank Blank pushed Blank Blank from a cliff in the Blank of Blank on Monkey Paw Island". Other sections require identifying portraits by name and labeling a map. A screenshot from the game Return of the Obra Dinn showing an input screen. It reads "This unknown soul" was knifed by Captain Robert Witterer, with the ability to input a name for "This unknown soul" A screenshot from Return of the Obra Dinn reading, "This soul appears in 2 memories." It gives the option to view the first memory, to show memories on the deck map, and notes that the person is depicted in the "Under Way" sketch

@lauraehall First thing that comes to my mind is an old Mac game called The Fool's Errand, which has a storybook scroll that you can only read in chunks initially. You have to solve puzzles (with hints in the story) in order to progress, and along the way there's a meta-puzzle to solve as well.

A lot of Obra Dinn has roots in a variety of classic Mac games. Obviously the art style, but much more of it too.
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