I managed to pack in lots of dev stories, biz insights, and meta-narrative into this one. It covers the origins and early work of id Software, Epic (Mega)Games, Apogee/3D Realms, Ambrosia Software, Jeff Minter, and more, along with surprise hits such as Elasto Mania, Snood, Scorched Earth, etc, market failures like Star Quest 1, and quirky games like Grandad and the Quest for the Holey Vest, plus shareware distributors like TUCOWS and Public Brand Software, the UK licenceware and PD scene, the market shifts that happened as the big indie publishers emerged and then left the shareware scene, and more.
If you're wondering if it's worth buying, there's a thoughtful and fun article/review-ish thing over on Eurogamer: https://www.eurogamer.net/the-legacy-of-shareware-is-everywhere
And you can learn more and buy via sharewareheroes.com
https://www.theguardian.com/commentisfree/2022/dec/27/wood-burning-stove-environment-home-toxins
Website: http://mac.mod-paradise.com
Background on its creation: https://macintoshgarden.org/forum/mac-garden-universe-expands-mac-mod-paradise-here
https://lifeandtimes.games/episodes/files/pax-panel-shareware-downunder
If you're into #gamestudies #history #mediastudies You might like this interview two of my students and I have out -- it's with Jessyca Durchin, who produced Barbie Fashion Designer @histodons
https://www.romchip.org/index.php/romchip-journal/article/view/159
Hi, I'm Benj. I've been collecting computers and video games to preserve tech history since 1993
I started vintagecomputing.com in 2005 and began freelancing shorty thereafter for sites like PCWorld, Fast Company, The Atlantic
I introduced a lot of early video game and microcomputer history to the web
I also make music and created a bunch of joysticks. I run a BBS and a MUSH
Right now, I'm Ars Technica's AI and ML reporter, but history's still in my blood #introduction