for the past few years i've been working to preserve as much of the multimedia era as i can.
brian thomas's If Monks Had Macs is a weird collection of hypercard modules that brian made, and collected them together into a fascinating piece of multimedia. equal parts interactive book, point and click text adventure, journaling software, art analysis, and social commentary - i wouldn't even know how to review it!
there were two editions of the program. the first was all made in Hypercard by brian in black and white in 1988. this one has a special place in my heart because all of the artwork was done in macpaint. you can play it in-browser here: https://archive.org/details/ifmonkshadmacs_1988
the second was remade by brian and his friends in 1995, using Voyager Expanded Books' Toolkit - which was basically a massive re-implementation of hypercard. it is in full colour this time, with some rendered artwork in place of the old macpaint art. disc image here: https://archive.org/details/IfMonksHadMacs
@MossRC has a great interview with brian on the history of the program, very much worth listening to here: https://lifeandtimes.games/episodes/files/ifmonkshadmacs
does anyone know brian personally? it would be great to have him on mastodon!
#hypercard #macintosh #vintageApple #archival #gamePreservation #multimedia
It's going to be fascinating talking to these guys about their work and influences. (And boy am I glad to have an episodic structure to make parsing out their stories and insights easier.)
You can support the project at https://terrorbytesdoc.com
It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.
And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.
https://www.youtube.com/watch?v=q0tdKEFbEMs
https://terrorbytesdoc.com/
It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.
And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.
https://www.youtube.com/watch?v=q0tdKEFbEMs
https://terrorbytesdoc.com/
i just published a new post!
"Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games"
http://www.nathalielawhead.com/candybox/backrooms-liminal-spaces-and-the-subliminal-menace-of-loneliness-in-indie-horror-games
"This is about the horror of liminal spaces, and the intrinsic surrealism of our digital world… That beautiful awful loneliness of existing in the electric void of shared virtual fantasies that video games are."
~
#GameDev #VideoGames #VideoGame #IndieGameDev #IndieHorror #HorrorGame #Horror #Game #Games #Gaming #IndieGame #IndieGames
Something with a little gaming slant- a cross stitch scene from Dark Castle, one of the early classic Mac games. If you played it, you can hear the sound he made when he ran into a wall, in your head forever. 7/10 #NerdStitch
Macintosh turns 40 today, and to celebrate, I wrote about the weirdest and rarest Macs ever made. Read it at Ars Technica: https://arstechnica.com/gadgets/2024/01/macintosh-at-40-the-oddest-and-rarest-macs-ever-built/
I spoke with @shadsy about the Video Game History Foundation's project for a new digital library for gaming magazines and developer documents. https://www.timeextension.com/features/why-the-video-game-history-foundation-is-creating-a-digital-library-of-games-media
You can read about the creation and influence of both in my book The Secret History of Mac Gaming. The publisher has the Expanded Edition on sale today to celebrate the milestone. https://www.bitmapbooks.com/collections/all-books/products/the-secret-history-of-mac-gaming-expanded-edition
COVID barely gets a mention these days – here’s why that’s a dangerous situation.
"COVID complacency, by governments, the media and the public, is a threat to the overall health of the population, to health services and particularly to those most vulnerable, including older adults and those with pre-existing health conditions."
@darylbaxter @Gmatom Yeah, really just a remarkable team all around — not only the programmers, but also the rest of them too. By the way, I enjoyed the oral history in your book but I wish you'd proofread it more; it can be hard to read at times with all the typographical and syntactical errors.