Back from framing, my #NerdStitch recreation of the original Mac Finder about box.
https://www.twitch.tv/apogee_entertainment
So I make do with a Unihertz Titan Pocket and its deeply-compromised experience (excellent keyboard and nifty programmable buttons notwithstanding), desperately hoping that either they'll eventually make a small phone with at least mid-range specs or some other company will do the same.
https://www.theverge.com/23913658/best-small-phone-dead-iphone-mini-z-flip-pixel-8
Today is a huge day for Apple II software preservation. With the help of Antoine Vignau and @txgx42, we have managed to recover, make playable, and archive renowned game designer Dani Bunten's first game, Wheeler Dealers. Released in 1978/79 and published by Speakeasy Software, a small Canadian developer, Wheeler Dealers is a multi-player stock market simulation that only sold ~50 copies. It is the first (known) computer game to have been sold in a box. The game was considered lost until now.
Wow what a perfect piece of writing. https://www.technologyreview.com/2023/10/17/1081194/how-to-fix-the-internet-online-discourse/
If you're interested, please look at our synopsis and fill out our survey — both available via the link below — to help us validate the concept and refine its creative direction.
https://www.creatorvc.com/terrorbytes
If the letters "m199h" mean anything to you, you should read this:
https://crpgaddict.blogspot.com/2023/10/m199h-new-findings-both-solve-and.html
@atomicpoet if you feel like reminiscing about this era, you should check out this book by @MossRC 💾
We cold-emailed Richard to speak at our Apple-focused conference about his first book “The Secret History of Mac Gaming” that was a total banger, and he was such a great storyteller. It’s no surprise this one’s great too.
This interview has some fantastic advice from John Romero on why it’s important to make lots of small games before you do a big one, and how to scope for a small game. #gamedev https://howtomarketagame.com/2023/09/25/john-romero-on-his-book-doom-guy-and-developing-games-at-a-small-scale/