It's been a long time since I wrote it, but I enjoyed re-reading it last year while doing a few updates to fix typos and an outdated author bio.
And good to know the system works; I guess purchasing power must be regarded as substantially lower where you are than in Australia. (If you want to pay at or above the regular price you still can, though.)
Currently I have the text-only version of *Secret History of Mac Gaming* and the *Football Manager, one day at a time* ebook on there. Will add other work I own distribution rights to as and when possible. (So nothing new for a while yet.)
https://mossrc.gumroad.com

TIL the WWW originally had a logo, and nothing else is better at expressing the naive academic techno-optimism from the 1990s than a design that looks hand-coded in PostScript and that slogan at the top.

Excited to dive into Shareware Heroes by @MossRC
OMG. I found this EA marketing book with every single preview and review for Ty the Tasmanian Tiger from every newspaper, magazine and online site in North America! #ItBelongsInAMuseum
The Secret History of Mac Gaming by @MossRC
I wrote about Empire: Total War, history, and definitive editions:
🚨 NEW CATEGORY UNLOCKED 🚨
By popular demand, #TheVideoGameLibrary has added a brand new #GameDev category to the site! 📚
Browse THOUSANDS of books about #VideoGames and #GameDevelopment right here:
👉https://thevideogamelibrary.org/blog/categories/game-development
🙏 Share with any fellow devs that would enjoy 🙏
#Indie #IndieDev #IndieDeveloper #GameDeveloper #GameDevs #GameDesign #AudioDesign #GameAudio #VideoGame #VideoGames #Gaming #Gamer #Book #Books #Bookstodon @bookstodon #Unity #Blender #PixelArt #UnrealEngine #MadeWithUnity

some #obscure #UltimaOnline #RetroGaming #history
back in the late 90s, when #uo's playerbase was exploding, player-built houses were both a convenient secure location, and a social signal of personal wealth. when a new shard (server) opened, players would race around the map trying to find legal "placements" for house deeds... areas where you could erect a home that had flat land, and no rocks or trees in the way. open land was truly scarce, and competitions to place a house were fierce.
to combat the real estate rush, #OriginSystems implemented a "decay" mechanic that would make your house collapse/disappear if it was unoccupied for a few weeks. thousands of homes disappeared this way, to the extreme frustration of the player community.
in the late 90s, a player placed this tiny single room house on the Napa Valley shard, between the towns of Minoc and Vesper. it remained occupied for years, until it was converted into a "public house" without locks. the house still stands to this day, 24 years later. it is one of the longest standing player-built homes in the history of the #mmorpg.
read the entire story here, as told by /u/MacroPlanet:
https://www.reddit.com/r/ultimaonline/comments/1097crs/rediscovering_old_places_in_uo_napa_valley/
