some #obscure #UltimaOnline #RetroGaming #history
back in the late 90s, when #uo's playerbase was exploding, player-built houses were both a convenient secure location, and a social signal of personal wealth. when a new shard (server) opened, players would race around the map trying to find legal "placements" for house deeds... areas where you could erect a home that had flat land, and no rocks or trees in the way. open land was truly scarce, and competitions to place a house were fierce.
to combat the real estate rush, #OriginSystems implemented a "decay" mechanic that would make your house collapse/disappear if it was unoccupied for a few weeks. thousands of homes disappeared this way, to the extreme frustration of the player community.
in the late 90s, a player placed this tiny single room house on the Napa Valley shard, between the towns of Minoc and Vesper. it remained occupied for years, until it was converted into a "public house" without locks. the house still stands to this day, 24 years later. it is one of the longest standing player-built homes in the history of the #mmorpg.
read the entire story here, as told by /u/MacroPlanet:
https://www.reddit.com/r/ultimaonline/comments/1097crs/rediscovering_old_places_in_uo_napa_valley/
Spent tonight playing Cosmic Osmo by Cyan, the creators of Myst, with my 5-year old tonight and we really like it. It controls in a similar way to Myst, first-person node-based navigation, but the game is focused entirely on exploration with no win condition or way to complete the game. You just explore, clicking on everything to see what happens, and occasionally stumble across mini games. It's just a lot of fun exploring the surreal world created by Cyan and I really like the B&W art