๐ข New #TombRaider mod by Xevengar!
* Play as CJ from GTA: San Andreas * ๐
(also includes a new torso boss - you can see him in the video)
- Download the mod: https://core-design.com/community_tr1laramoddings5.html ๐
- Video: https://youtu.be/NuzJs5qLSZU ๐๏ธ




Congrats! Sounds like interesting and valuable research, too.
@MossRC Here's Glider PRO in your browser. https://galeforcegames.itch.io/aerofoil









The MOOF A DAY collection just passed 50 items.
What's a MOOF? It's a copy-protected Macintosh program, imaged using a flux reader called APPLESAUCE and made bootable in an emulator at Internet Archive.
If you lived through the early black and white macs, this growing collection is going to bring back amazing memories, and make a familiar "BING!"




But back to the original point, I don't see any clear signs that they're even planning to implement a coherent business-wide strategic alignment. They seem to treat it more like an investment portfolio.
Embracer Group set up an archival group saying it wants to preserve game history, then it pulls this nonsense.
https://www.eurogamer.net/deus-ex-go-becomes-unplayable-in-january-even-if-you-paid-for-it
Quick MacPaint Masterclass from Susan Kare
https://youtu.be/zOP1LNr70aU&t=1267

To find out for sure, of course, you'll have to just send him a message (or put that profile URL into an email finder like RocketReach or Lusha).
I published a small history on gaming/software piracy in Europe, looking at the major cracking groups and at the notorious Twilight CDs, one of the biggest ever pirate operations in the continent (if not the world). It was difficult to get information, but hopefully it can be used as an introduction on the topic. https://genesistemple.com/the-european-bucaneers-gaming-piracy-in-the-eu-between-the-80s-and-90s

Ray Feibush's 1974 cover art for "The Far-Out Worlds of A E Van Vogt"

The next DOS Games Jam has been announced. It's a casual, unranked game jam where people can make new DOS games or tabletop and video games inspired by DOS games. The jam is over a month long but shorter projects that are low stress are encouraged. Previously started projects are allowed too #DOSGaming
Unfortunately the TR2 team would move onto a different project and then leave the company after this, their plans of a two-year TR3 development cycle with new engine tech scuppered by Eidos management. Their replacements did a fine job on three more games with the original engine, but I would have loved to see what the level designers Heather and Neal and level editor programmer Gavin Rummery could have come up with if they'd got their way.




It's like after making two games with this engine the level designers had it so completely mastered that the only thing left to do was to make a surrealistic deconstructed design that abstracts away everything but the core mechanics โ running, jumping, grabbing, shooting, pulling levers, dodging traps โ and the big thematic motifs of the game โ the twisted fate of an ancient Chinese emperor, a dark power lying dormant, and a life-or-death struggle to protect or uncover the dagger that holds the power.



