Pleroma

Pleroma

The Glider games have been a huge part of my life, from shareware original on a b/w Mac through two commercial releases in the 90s and later an iOS/Mac game. Interviewing creator John Calhoun in depth and dedicating a whole chapter to his work was the biggest highlight of working on The Secret History of Mac Gaming (https://secrethistoryofmacgaming.com) for me.
Glider 2.02 screenshot; just a paper plane in a simple rundown house Glider 4 screenshot, with a toaster on the floor of the bathroom for some reason Glider PRO screenshot Glider Classic screenshot

The original game had a lovely quaint charm to it (what Calhoun calls a "quiet domesticity"), but I love the creativity of the commercial sequels, which came with a Room Editor app that people used for all sorts of offbeat and original ideas. Just look at all these cool room designs.
Hands-Off House from Glider 4 Hands-Off House Pac-Man Glider Space Pods Glider

@MossRC Here's Glider PRO in your browser. https://galeforcegames.itch.io/aerofoil

i helped test the Windows and Android versions of Aerofoil. Great source port.
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