Pleroma

At the beginning of Age of Empires development, long before anybody had thought to give it that name, and long before they had any functioning prototype builds, they were considering a rather...comprehensive technology tree.

It got bigger before it got smaller, too. (The turning points that would focus their attention on a leaner experience were first getting a prototype working and then discovering Warcraft II multiplayer in late 1995.)
One page (of two) listing technologies included in a very early Age of Empires design. A page from a listing of how researching different technologies would impact on gameplay.
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