At the beginning of Age of Empires development, long before anybody had thought to give it that name, and long before they had any functioning prototype builds, they were considering a rather...comprehensive technology tree.
It got bigger before it got smaller, too. (The turning points that would focus their attention on a leaner experience were first getting a prototype working and then discovering Warcraft II multiplayer in late 1995.)
It got bigger before it got smaller, too. (The turning points that would focus their attention on a leaner experience were first getting a prototype working and then discovering Warcraft II multiplayer in late 1995.)


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