Pleroma

Pleroma

an extremely underrated 2 hour interview with robyn miller by MossRC@social.mossrc.me several years ago

they provide a walking tour through several of cyan's early titles such as the Manhole, Cosmic Osmo and Spelunx. a live art director's commentary.

what i love the most is how much robyn makes it clear how these games were never built for "gamers" as we understand them now. robyn played very few games, and wasn't familiar with genre expectations.

he and rand just focused on making games that let the player explore a world at their own pace, and all else is secondary to exploration and discovery.

youtube.com/watch?v=-kX5E7yOHJg

@vga256 ooh! looking forward to it

@vga256 I loved doing that interview. It felt like the perfect format for exploring the creative spark after the fact, to play Cyan's early works with their main creative force and to direct and steer (and help contextualise) his commentary. I've long wanted to do the same with other games and their creators, but have never found the time.
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@MossRC it was a great format for a conversation - really helped to have in-game locations remind robyn of specific memories.