Pleroma

Pleroma

At one point the Age of Empires developers considered adding natural disasters to the game. But it wasn't consistent with their presentation of an inviting, sunshine-drenched world or their player-centric design philosophies.

(On a related note, there's an anecdote in my book from Bruce Shelley about Bill Gates trying the game and asking if it's meant to be educational -- it wasn't, and Shelley had a great explanation for why.)

A proposal from an Age of Empires design document to add disasters to the game. Examples include famine, plague, flooding, and mine collapse, with each disaster randomly killing a certain percentage of villagers, animals, or buildings.
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