Pleroma

Pleroma

The Age of Empires tech tree from October 1995, two years before the game came out, was already much simpler than Rick Goodman's earliest attempts to distill ancient history into a research + upgrades progression system, but still way more complex than the final version—which was rooted in the idea of "ages" in history.

A massive R&D technology chart from early in Age of Empires 1 development. This was lead designer Rick Goodman's 13th attempt, but still it was far too complex.
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@MossRC Getting pinball playfield vibes