Pleroma

Pleroma

Age of Empires dev milestone schedule from October 1996 (revision 14!). This is shortly after the game had been delayed six months, and shortly before it got delayed a further six months. Note that it doesn't mention the wonders anywhere, because they hadn't actually thought of wonders yet.

A milestone schedule document dated October 15, 1996, for the Ensemble Studios project Tribe (later renamed Age of Empires). This was revision 14 to the document, and it includes 7 milestones, with a planned "go date" of March 7th 1997, plus an eighth one that either has the wrong year (May 8th 1996) or that was mistakenly left in the document.
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