Pleroma

Pleroma

I'm going to post semi-random dev materials from Age of Empires 1 every day from today until the end of the KS campaign (https://www.kickstarter.com/projects/gabedurham/age-of-empires-how-ensemble-studios-made-history) for my book about the creation of the game. First up, the cover and a page from one of lead designer Rick Goodman's earliest design docs.

Dawn of Civilization! Game Design Document, October 13, 1995. Company Confidential, Copyright Ensemble Corporation. Note: All changes to this Design Document implemented since Sept 1st have been italicized. [Handwritten] Includes Revisions to Tech Chart Page 28 of the design doc, including the tail end of a section about natural disasters as well as a brief note about the game commencing at the end of an ice age, a short section pondering the inclusion of scenarios, and the beginning of a section about the game's interface.

The vision for Age of Empires evolved considerably over time. Here you can see a hint of how much more geared they were early on towards Sid Meier's Civilization and other slower-paced strategy and simulation games. Initial plans were akin to a modern survival sim colony builder with Civ elements.

A design document discussing visions of a game starting near the end of an ice age, and needing to survive as the ice recedes during the early portions of the campaign. Designer Rick Goodman is critiquing the idea, questioning what it will add to the player's experience and where it might all fall apart.

But by this point, already, they were shifting towards something faster. The first playable prototype felt too slow, and Rick was grappling with the challenge of how to find the fun — of how to streamline and whittle down their extensive ideation into a great game.

(I don't want to spoil the story, but the answer came from one of the programmers, Tim Deen.)

An internal memo from Rick Goodman to his Ensemble colleagues about the prototype build v.02, in which he shares his notes from playing the build. The key quote is "My principle concern right now is that I spend a lot of time just looking at the game at the start."
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