Pleroma

Pleroma

tl;dr - share your fav women/non-binary or non-US/UK/Aus shareware game devs from the 1980s/90s so I can highlight them in a blog post

I sometimes see critiques of my Shareware Heroes book complain that it didn't cover enough not-men or feature enough games from beyond the US, which is fair enough but there's a reason for that. It was skewed towards men and US games because that's the reality — the shareware market was overwhelmingly US-dominated and male-dominated in both revenue and development, and Shareware Heroes focused on illustrating the stories that drove the software distribution and business revolution that shareware games ushered in (and the ones that tried but failed).

But I spent weeks searching for ways to integrate more non-US and non-male (and non-white and non-cis) stories into the book and did so wherever I felt I could get it to work within the core narrative flow of said biz/distribution revolution (eg the stories behind *Oxyd* and *Grandad* and *Caper in the Castro*, stories involving various UK/Aus devs, mentions in nearly every chapter of works involving women/non-binary people, a chapter on the UK/EU licenceware scene, the story behind a key UK-based shareware distributor, etc). I tried to find out more about shareware in Japan, too, but got trapped behind a language barrier.

I believe the book is representative of the shareware scene, at least in a big-picture kind of way, *BUT* there are loads of things I missed due to space/narrative constraints or ignorance (or, in a couple of instances, not wanting to be too Apogee and Epic-heavy), so what I'd like to do is publish some blog posts at https://sharewareheroes.com that highlight/celebrate some of those people and things missed. So if there's a shareware game creator you'd like to celebrate or recognise from the 1980s or 90s who is a) not cis-male or b) a cis-male who's not American or British or Australian, regardless of whether I featured them in the book, tell me here. It doesn't matter if they were "notable" or popular or influential or not. I'll boost your reply and add them to one of these blog posts.

@MossRC

I imagine you already have her but Jennifer Diane Reitz! Boppin' holds a very special place in my heart. She rocks.

https://en.m.wikipedia.org/wiki/Jennifer_Diane_Reitz

@MossRC I have written about hundreds of DOS games and I can't think of a female in the shareware scene. My mind does go to Laura Kampo who did the writing for Bloodnet, Hell, and Bureau 13. Questionable gameplay but damn were the worlds excellent and captivating because of her. I still replay Bloodnet just to walk around and chat to NPCs. I also suspect Muffy Berlyn did a lot of uncredited work on Michael Berlyn's games (Infidel, Suspended, Les Manley, etc)

@MossRC related/unrelated - I just finished the book and found it a really good read. Felt like a great ride through it all, delving into detail just where it was needed to illustrate what was happening at the time. I found it a good balance between the broad brush strokes whilst telling loads of stories I never knew. Thanks! :-)

@hypertalking Excellent! Thank you. I wanted it to be a much speedier and lighter read than Secret History of Mac Gaming but to still retain depth and detail wherever needed, which was a fun challenge in the writing process.

@suprjami There certainly weren't many women in shareware (though hopefully I can find some with this callout), but thanks for the tips on a couple of ladies in PC gamedev at the time who I hadn't heard of before. I've been meaning to try Bloodnet and Bureau 13 for years; I love a bit of top-notch world building.

@MossRC Karen Chun of Redwood Games! Solo dev behind classics like Word Rescue and Pickle Wars, who was also apparently very active giving advice and helping out on the early internet and Compuserve gamedev community. Really wanted to get her for an interview her for http://fringe.games/ a few years back but it didn't work out at the time.

@MossRC Alexis Janson, author of the ZZT-inspired MegaZeux game creation system, which was distributed as shareware for a while before being open sourced and which still has a shockingly active development scene

@SpindleyQ I was hoping/waiting for someone to mention Pickle Wars. I came very close to approaching Karen for an interview late in the project but couldn't think of how it'd integrate into the narrative if she agreed.
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@MossRC Приключения пионерки Ксении (The Adventures of Ksenia the Young Pioneer) was not, itself, shareware, but instead a total conversion of the shareware classic Captain Comic into an entirely new game, by a Ukrainian developer who reverse engineered the file formats and built (and published!) his own tools for editing its resources.

https://www.mobygames.com/game/59386/prigodi-pionerki-kseni/
https://archive.org/details/msdos_Priklyuchenia_Pionerki_Ksenii_shareware

@SpindleyQ @MossRC she also was probably the most successful commercial developer of games for zzt. i interviewed her for my book, ZZT

@cyborgurl
@SpindleyQ I'll be sure to mention that in the blog post when I write it.

@SpindleyQ
I think I've seen a few projects like that involving shareware games, and a couple of hacks of the same sort based on commercial titles too. It's amazing what talented Eastern European devs did to hone their skills.

@MossRC I suspect David Prokopetz (@prokopetz on Tumblr) could think of several interesting cases for you.

@zwol Thanks! Just sent David a message to ask.