That foreboding castle could only mean one thing: Dark Castle is next up in my #macicons series. While it was impossible to make a miniature version of the game's iconic title screen (because that relied on animation and sound for its frightening thunderclap), what I always thought cool is that if you click on the icon and then click off it you kind of get the same sense of a lightning flash.
Old-school Mac (and maybe some Amiga and Apple IIgs) people will know what a special game this was in its original form, and how incredible its 1-bit dithered graphics were for the time. The rest of you, get informed (but stay away from the console ports; instead, read my Mac gaming book or find some videos and retrospective articles by people who knew the game back when it was new).
Old-school Mac (and maybe some Amiga and Apple IIgs) people will know what a special game this was in its original form, and how incredible its 1-bit dithered graphics were for the time. The rest of you, get informed (but stay away from the console ports; instead, read my Mac gaming book or find some videos and retrospective articles by people who knew the game back when it was new).
@MossRC what brilliant games it and Beyond both were.
@savaran Yes! They were much more difficult than I'd have liked, but the design was superb, the graphics exceptional, and the audio innovative and influential in ways it rarely gets credited for. I encouraged Mark Stephen Pierce to do an official remaster or a throwback sequel when I last spoke to him pre-pandemic, but it seems nothing ever came of it.
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@MossRC That’s a shame, I’d love a refreshed version of my favourite game growing up. I guess there’s no news about an update for Return to Dark Castle either now that Z-Sculpt seems to have disbanded?
@evanholt Not that I know of, although I may try to contact the two Zacks as part of my Mac gaming history follow-up book work — and I'd of course ask them about it.