And now an Escher cat
In celebration of International Women's Day, the team behind Tomb Raider Legacy of Atlantis has highlighted the enduring influence of Lara Croft by inviting women involved in the project to share what the iconic adventurer means to them.
My mate Pete and I have a new game coming out that we made with Godot. It's called Super Robot Survivors and is a bullet hell/roguelite inspired by the robots we grew up with as kids.
Wishlist it on now Steam!
https://store.steampowered.com/app/4351280/Super_Robot_Survivors/
#GodotEngine #IndieDev #IndieGames
One of the big motivators for me with my SCUMM history project is to bring the brilliance of the Humongous games to light and to show they were so much more than mere "kids games".
@MossRC @vga256 Yes and no. Iliyas Jorio's modern source ports were open-sourced, but the original source code remains inaccessible. Shame, too, because the original Power Pete runs great on Pippin hardware, while the "modern" Mighty Mike eschews the optimizations that make that possible. Would be cool to see the differences.
From: @vga256
https://mastodon.tomodori.net/@vga256/116160761853024439
RT: https://mastodon.tomodori.net/users/vga256/statuses/116160761853024439
I've been introducing my four year old to point-and-click adventure games via the Humongous Entertainment "junior adventures" series. She's loving them, aside from occasional frustrations and some scary bits, and is now showing a great deal of interest in any grownup adventures she sees me playing.
♻️ legendofmi.com: Nice easter egg on https://DuckDuckGo.com. If you search for “Guybrush Threepwood”, the logo transforms into Guybrush.
Spotted by Technical_Pass7714 on Reddit.
I've gone down a deep rabbit hole working on a strange new project: a standalone After Dark module player for modern macOS. No OS emulation or ROM required -- just the original classic Mac OS AD module files! I can't believe this is working!
When I was testing something with #SimCity 2000's traffic routing I was thinking: "I wish there was a OpenTTD or OpenRCT2 of SimCity 2000"
There is actually a project that has started the work!
Current releases have focused on patching SimCity 2000 SE to run on modern (Windows) systems, and adding a modding API, but the first parts of the game have been reverse engineered and reimplemented in C++. Very cool!