One of the big motivators for me with my SCUMM history project is to bring the brilliance of the Humongous games to light and to show they were so much more than mere "kids games".
@MossRC @vga256 Yes and no. Iliyas Jorio's modern source ports were open-sourced, but the original source code remains inaccessible. Shame, too, because the original Power Pete runs great on Pippin hardware, while the "modern" Mighty Mike eschews the optimizations that make that possible. Would be cool to see the differences.
From: @vga256
https://mastodon.tomodori.net/@vga256/116160761853024439
RT: https://mastodon.tomodori.net/users/vga256/statuses/116160761853024439
I've been introducing my four year old to point-and-click adventure games via the Humongous Entertainment "junior adventures" series. She's loving them, aside from occasional frustrations and some scary bits, and is now showing a great deal of interest in any grownup adventures she sees me playing.
♻️ legendofmi.com: Nice easter egg on https://DuckDuckGo.com. If you search for “Guybrush Threepwood”, the logo transforms into Guybrush.
Spotted by Technical_Pass7714 on Reddit.
I've gone down a deep rabbit hole working on a strange new project: a standalone After Dark module player for modern macOS. No OS emulation or ROM required -- just the original classic Mac OS AD module files! I can't believe this is working!
When I was testing something with #SimCity 2000's traffic routing I was thinking: "I wish there was a OpenTTD or OpenRCT2 of SimCity 2000"
There is actually a project that has started the work!
Current releases have focused on patching SimCity 2000 SE to run on modern (Windows) systems, and adding a modding API, but the first parts of the game have been reverse engineered and reimplemented in C++. Very cool!
Planned: Documentary film about SCUMM
Australian Richard Moss and Englishman Daniel Richardson are planning a documentary film entitled "Passport to Adventure: The SCUMM Story" about SCUMM ("Script Creation Utility for Maniac Mansion"), a video game engine used for e.g. Maniac Mansion, Monkey Island or Zak McKracken.
https://www.amiga-news.de/en/news/AN-2026-02-00025-EN.html
#documentary #retrogaming #SCUMM #ManiacMansion #MonkeyIsland
@eirikmyhr Which one is your favourite?
I'll let you know on the composer front, but note that we'd be talking to the TerrorBytes composer first, I expect, and he's already told me he'd like to collaborate again — so there's a pretty good chance we'd work with him here too.
We're asking that everyone interested in the project sign up to the waitlist/newsletter thingy at https://scummdoc.com to help show that there's real demand for the documentary. I've been given a goal of 1000 signups to help prove its commercial viability.
RT: https://social.mossrc.me/objects/00f2caa2-1d5d-4bb8-bda5-469382618cd9
Big news on my SCUMM documentary project this week: Ron Gilbert (@grumpygamer) is among our first batch of confirmed interviews, along with designers @DavidBFox and Tami Borowick, programmer Aric Wilmunder, and artist-extraordinaire Mark Ferrari.
There's a great write-up at Adventure Game Hotspot with all the details: https://adventuregamehotspot.com/announcement/5936/sign-up-available-for-passport-to-adventure-the-scumm-story
@matt_diamond Don't tempt me! Now I'm thinking about all the obscure and forgotten places I could try to share the PDF.