a publisher-side producer on loads of licensed horror games).
If you'd like to support the project or learn more about our plans for the series, you can do so at https://terrorbytesdoc.com
"Lara should not stand on the table. We need to wash Lara's hands cuz Lara's hands are brown."
A few seconds later, "Lara is looking for the bathroom to wash her hands. There's the bathroom, Lara! Go! Dad, why is Lara not going to the bathroom to wash her hands."
If you signed up previously, you don't need to do anything, but if anyone new would like to subscribe, here's the link: https://mailbob.io/u/mossrc/
Got one going out about TerrorBytes and a few other things shortly.
for the past few years i've been working to preserve as much of the multimedia era as i can.
brian thomas's If Monks Had Macs is a weird collection of hypercard modules that brian made, and collected them together into a fascinating piece of multimedia. equal parts interactive book, point and click text adventure, journaling software, art analysis, and social commentary - i wouldn't even know how to review it!
there were two editions of the program. the first was all made in Hypercard by brian in black and white in 1988. this one has a special place in my heart because all of the artwork was done in macpaint. you can play it in-browser here: https://archive.org/details/ifmonkshadmacs_1988
the second was remade by brian and his friends in 1995, using Voyager Expanded Books' Toolkit - which was basically a massive re-implementation of hypercard. it is in full colour this time, with some rendered artwork in place of the old macpaint art. disc image here: https://archive.org/details/IfMonksHadMacs
@MossRC has a great interview with brian on the history of the program, very much worth listening to here: https://lifeandtimes.games/episodes/files/ifmonkshadmacs
does anyone know brian personally? it would be great to have him on mastodon!
#hypercard #macintosh #vintageApple #archival #gamePreservation #multimedia
It's going to be fascinating talking to these guys about their work and influences. (And boy am I glad to have an episodic structure to make parsing out their stories and insights easier.)
You can support the project at https://terrorbytesdoc.com
It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.
And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.
https://www.youtube.com/watch?v=q0tdKEFbEMs
https://terrorbytesdoc.com/
It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.
And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.
https://www.youtube.com/watch?v=q0tdKEFbEMs
https://terrorbytesdoc.com/
i just published a new post!
"Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games"
http://www.nathalielawhead.com/candybox/backrooms-liminal-spaces-and-the-subliminal-menace-of-loneliness-in-indie-horror-games
"This is about the horror of liminal spaces, and the intrinsic surrealism of our digital world… That beautiful awful loneliness of existing in the electric void of shared virtual fantasies that video games are."
~
#GameDev #VideoGames #VideoGame #IndieGameDev #IndieHorror #HorrorGame #Horror #Game #Games #Gaming #IndieGame #IndieGames