Pleroma

Pleroma

Richard Moss | @MossRC@social.mossrc.me

Author of *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* and *The Secret History of Mac Gaming*, as well as two upcoming books — one on the creation of #AgeOfEmpires and the other about the history of football (soccer) games.

Writer/director on TerrorBytes: The Evolution of Horror Gaming, an upcoming five-part docuseries about horror games. Producer/co-writer on FPSDOC, a 4.5-hour documentary film celebrating the first-person shooter genre (with an emphasis on the 90s/early-2000s golden age) that's guided by the developers themselves.

Creates The Life & Times of Video Games and Ludiphilia podcasts.

He/him.

rich@mossrc.me
@MossRC on Twitter and @mossrc.bsky.social on Bluesky.

Posts mainly about #gamedev and #indiegames histories and stories, #retrogaming/#retrogames, #retrocomputing, #classicmac, #shareware, #tombraider, and #videogamehistory.

I'm loving the look of this 4K remastered version (with physical collector's edition!) of Broken Sword, one of my all-time favourite games. https://www.kickstarter.com/projects/revolution-software/broken-sword-reforged-collectors-edition

This sounds like a cool opportunity for autistic people in Australia who are interested in getting into journalism. https://mailchi.mp/a14e6bee755b/learn-about-journalism?e=0979a1edf5

Random bit of trivia: I interviewed one of the guys who was there from the Team SOHO days through to around 2005 or 2006 last year. He told me that the This Is Football series was such a reliable money maker it helped fund all their other super ambitious stuff. Their EyeToy and Singstar titles probably did the same after he left.

In light of the news Sony's shutting down London Studio, I went to their site to remind myself of its history, then immediately went, well, this is kinda tragic and poignant.
Screenshot of London Studio's games page, with a banner reading "A journey of discovery" and then body text reading "Over the years London Studio has pioneered new gaming experiences. Our story is still being told..."

Got a few more interviews confirmed for my *TerrorBytes: The Evolution of Horror Gaming* docuseries in the past week — Adam Sessler, Alien Isolation's lead AI programmer Andy Bray, and industry veteran Pete Wanat (who was
a publisher-side producer on loads of licensed horror games).

If you'd like to support the project or learn more about our plans for the series, you can do so at https://terrorbytesdoc.com
TerrorBytes cast image for Pete Wanat TerrorBytes cast image for Adam Sessler TerrorBytes cast image for Andy Bray

New book arrival - The Flame Wars, an in-depth look at the 16-bit computer platform wars (Amiga vs Atari ST) in the UK and Europe, published by Microzeit.
The Flame Wars front cover Flame Wars contents page. There are a variety of different articles/chapters, split into several themes — history, media, market, games, scene, retrospective, interviews A random page spread from inside the book. This spread seems to be from a first-hand account on marketing the Amiga in its early days.

Two year old watching a non-violent Tomb Raider fan level playthrough I found on YouTube:

"Lara should not stand on the table. We need to wash Lara's hands cuz Lara's hands are brown."

A few seconds later, "Lara is looking for the bathroom to wash her hands. There's the bathroom, Lara! Go! Dad, why is Lara not going to the bathroom to wash her hands."

With TinyLetter shutting down, I've moved my announcements list for new book and documentary projects to MailBob.

If you signed up previously, you don't need to do anything, but if anyone new would like to subscribe, here's the link: https://mailbob.io/u/mossrc/

Got one going out about TerrorBytes and a few other things shortly.

I was honoured to get interviewed by Adventure Gamers — a site I've been reading on and off for a good 20-odd years — about my upcoming TerrorBytes docuseries. https://adventuregamers.com/articles/view/interview-with-richard-moss

@MisterArix @vga256 It's a great quote, but I'm not sure what the origin is. Brian pulled stuff from all over the place, though, so it could be from a book, a BBS, or something else.

@vga256 Still one of my favourite software things ever, made even better by discussing the story behind it with Brian.

for the past few years i've been working to preserve as much of the multimedia era as i can.

brian thomas's If Monks Had Macs is a weird collection of hypercard modules that brian made, and collected them together into a fascinating piece of multimedia. equal parts interactive book, point and click text adventure, journaling software, art analysis, and social commentary - i wouldn't even know how to review it!

there were two editions of the program. the first was all made in Hypercard by brian in black and white in 1988. this one has a special place in my heart because all of the artwork was done in macpaint. you can play it in-browser here: https://archive.org/details/ifmonkshadmacs_1988

the second was remade by brian and his friends in 1995, using Voyager Expanded Books' Toolkit - which was basically a massive re-implementation of hypercard. it is in full colour this time, with some rendered artwork in place of the old macpaint art. disc image here: https://archive.org/details/IfMonksHadMacs

@MossRC has a great interview with brian on the history of the program, very much worth listening to here: https://lifeandtimes.games/episodes/files/ifmonkshadmacs

does anyone know brian personally? it would be great to have him on mastodon!

The front cover of If Monks Had Macs, by Brian Thomas & friends. It shows a medieval-style monastery upon a hill overlooking the ocean. The interior of If Monks Had Macs, showing a plain black and white manual, and a CD-ROM. A screenshot from If Monks Had Macs. The left shows a black and white picture of a medieval monastery and castle, which was probably drawn from a woodcut.

The right shows the text:
This is EveryWare! If you like it enough to keep it for yourself, give it to someone else!

If all the world's information was at our fingertips, would our thoughts be any less scattered? I think not. These stacks invite you to explore the world of an idea rather than a catalogue of facts.

@cyborgurl Is he? Well, that's disappointing. A quick search suggests he said some dumb, ignorant stuff towards the tail end of the GG saga? I would hope that he's changed his views and become better informed since then.

Announced three new cast members for my upcoming TerrorBytes documentary series today: Denis Dyack (Eternal Darkness, Blood Omen: Legacy of Kane), Sam Barlow (Immortality, Her Story, Silent Hill Origins, Silent Hill Shattered Memories), and Yoshiro Kimura (Rule of Rose, Shadows of the Damned).

It's going to be fascinating talking to these guys about their work and influences. (And boy am I glad to have an episodic structure to make parsing out their stories and insights easier.)

You can support the project at https://terrorbytesdoc.com
Denis Dyack cast picture for TerrorBytes Sam Barlow cast picture for TerrorBytes Yoshiro Kimura cast picture for TerrorBytes

Got the perfect companion to the Tomb Raider remaster release this week: an interactive strategy guide for TR1 in which they mix video recordings of the game with FMV scenes where the host dresses up like Lara. I wish present-day video walkthroughs and web-based strategy guides would go this camp and over the top.
Front cover for the GameWizards Tomb Raider Interactive Strategy Guide, promising "full motion video", "view actual game play", and "jump to any trouble spot and get answers quickly" as major selling points. Back cover, showing screenshots of the software and asserting "This is the first ever CD ROM that allows you to conquer the game by watching actual segments of the game in full-motion video."

Here's the entire TerrorBytes docuseries cast confirmed so far — all 35 of them. I have one more ready to announce next week and we're chasing several others. You can support the project at https://terrorbytesdoc.com
An image with headshots, names, and most-noteworthy horror-related roles for the 35 confirmed cast members of TerrorBytes: The Evolution of Horror Gaming documentary series.

I'm delighted to share the trailer and pre-sales campaign launch for TerrorBytes: The Evolution of Horror Gaming, a five-part docuseries I'm writing/directing.

It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.

And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.

https://www.youtube.com/watch?v=q0tdKEFbEMs

https://terrorbytesdoc.com/

I'm delighted to share the trailer and pre-sales campaign launch for TerrorBytes: The Evolution of Horror Gaming, a five-part docuseries I'm writing/directing.

It'll feature over 40 interviews with developers, composers, voice actors, and genre experts, including Ken & Roberta Williams, Akira Yamaoka, Thomas Grip, Hifumi Kouno, Graeme Devine, John Romero, Dave Szymanski, Airdorf, Noah Falstein, Jane Jensen, Rob Fulop, Abby & Tony Howard, Akuma Kira, David Chateauneuf, Hubert Chardot, David Mullich, Joe Whyte, Mathieu Coté, and many more.

And everyone who pre-orders will get access to 15+ hours of exclusive online live events such as vidcast panels and producer Q&As.

https://www.youtube.com/watch?v=q0tdKEFbEMs

https://terrorbytesdoc.com/

Finally got a book that makes The Secret History of Mac Gaming look small (at least until I do my volume 2). Kudos to @mwichary and team on producing such a fine book (it's about keyboards, for anyone unaware) and shipping the massive thing around the world in perfect condition.
Marcin Wichary's Shift Happens towering over my own Secret History of Mac Gaming Expanded Edition.

i just published a new post!
"Backrooms, Liminal Spaces, And The Subliminal Menace Of Loneliness in Indie Horror Games"
http://www.nathalielawhead.com/candybox/backrooms-liminal-spaces-and-the-subliminal-menace-of-loneliness-in-indie-horror-games
"This is about the horror of liminal spaces, and the intrinsic surrealism of our digital world… That beautiful awful loneliness of existing in the electric void of shared virtual fantasies that video games are."
~

A collection of screenshots. Old school video game terrors: Tomb Raider Yetis, Tomb Raider’s Great Wall level, the sad zombie in Space Quest XII, and Alone In the Dark (original).

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