At one point several years ago I actually thought about doing a history book on the golden age of multimedia; I eventually decided I wasn't the right person to write it.
having fun documenting the mid- #90s and early #2000s interactive #multimedia #design movement
today's archival project is the companion #cdrom for the book "In Your Face: The Best of Interactive interface Design". it is full of dozens of #macromedia Director projectors highlighting award-winning websites, cd-roms, floppies and kiosks of the era.
most of the designs are fun, goofy and tactile
if you're feeling wistful for #skeuomorphic design, this is the cheapest time travel device money can buy 😅
disc image here - windows/mac:
https://archive.org/details/in_your_face_disc
Years before Rockstar's Bully, in Italy we had Tabboz Simulator. A free game released to great success in 1997, it was a simple Tamagotchi-like "white trash" simulator where you could get into fights with metalheads, get a girlfriend, modify your scooter and buy loads of furry clothes.
Help me spread the word! You can now follow @panic and @playdate right here on Mastodon! ✨
We’ll keep you up-to-date with news about our Mac/iOS app updates! Information about upcoming video games we’re publishing (there are a few in the works!) And of course the latest on our unique yellow handheld game system.
Let’s go! 😆👍
It's amazing how much they've achieved since I wrote about ScummVM's history in an Ars feature 11 years ago, when they were at a then-incredible 34 supported engines. https://arstechnica.com/gaming/2012/01/maniac-tentacle-mindbenders-of-atlantis-how-scummvm-kept-adventure-gaming-alive/
A new engine lands in ScummVM.
An engine for "Chamber of the Sci-Mutant Priestess" also known as "KULT: The Temple of Flying Saucers" has landed ScummVM master.
It is a small and pretty unique game. So far, we support only DOS CGA rendering, but Hercules and EGA graphics support is in the works.
The engine is small, just 9.5k lines of code, the original was even a .COM file.
What makes this engine a bit special is it is our engine #100!
For this month's issue of Retro Gamer magazine, I spoke with the team who worked on SimCopter. We went over several topics, like the infamous easter egg, the cancelled SimMars and the troubles in Maxis before Electronic Arts came in to save the day (at least, at the time...).
Activision Blizzard's CEO has said he "rewards profit and nothing else," so it didn't go over well when Blizzard devs were rewarded for a banner quarter by having their bonuses slashed. I wrote about it a bit in the latest This Week in Business column:
https://www.gamesindustry.biz/blizzard-president-sends-a-message-this-week-in-business
Who made the best 'About...' screens in the vintage Mac era? I present: ICOM Simulations, Inc. Theirs went above and beyond the usual boring text box while employing animation and ... music! I show them here in this video #MARCHintosh #MARCHintosh2023