Pleroma

Pleroma

Richard Moss | @MossRC@social.mossrc.me

Author of *Shareware Heroes: The renegades who redefined gaming at the dawn of the Internet* and *The Secret History of Mac Gaming*, as well as two upcoming books — one on the creation of #AgeOfEmpires and the other about the history of football (soccer) games.

Writer/director on TerrorBytes: The Evolution of Horror Gaming, an upcoming five-part docuseries about horror games. Producer/co-writer on FPSDOC, a 4.5-hour documentary film celebrating the first-person shooter genre (with an emphasis on the 90s/early-2000s golden age) that's guided by the developers themselves.

Creates The Life & Times of Video Games and Ludiphilia podcasts.

He/him.

rich@mossrc.me
@MossRC on Twitter and @mossrc.bsky.social on Bluesky.

Posts mainly about #gamedev and #indiegames histories and stories, #retrogaming/#retrogames, #retrocomputing, #classicmac, #shareware, #tombraider, and #videogamehistory.

@vga256 Ooh, yes, they did some amazing stuff with the tech. (And yeah, the story of how Director was used is way more interesting than how/why it was made.) I've always wanted to read a deep dive into the work of Real World Multimedia, too

@vga256 It doesn't help that one of its creators is generally regarded as being a toxic, woman-harrassing dickhead (I can't speak to the truth of the rumours, but he wasn't exactly pleasant to deal with in my very-limited experience with the man). But I agree, and I'd love to read such a history.

At one point several years ago I actually thought about doing a history book on the golden age of multimedia; I eventually decided I wasn't the right person to write it.

@vga256 This is so cool. I miss the weird interactive shit that people did in the multimedia days.

having fun documenting the mid- and early interactive movement

today's archival project is the companion for the book "In Your Face: The Best of Interactive interface Design". it is full of dozens of Director projectors highlighting award-winning websites, cd-roms, floppies and kiosks of the era.

most of the designs are fun, goofy and tactile

if you're feeling wistful for design, this is the cheapest time travel device money can buy 😅

disc image here - windows/mac:
https://archive.org/details/in_your_face_disc

Years before Rockstar's Bully, in Italy we had Tabboz Simulator. A free game released to great success in 1997, it was a simple Tamagotchi-like "white trash" simulator where you could get into fights with metalheads, get a girlfriend, modify your scooter and buy loads of furry clothes.

Help me spread the word! You can now follow @panic and @playdate right here on Mastodon! ✨

We’ll keep you up-to-date with news about our Mac/iOS app updates! Information about upcoming video games we’re publishing (there are a few in the works!) And of course the latest on our unique yellow handheld game system.

Let’s go! 😆👍

@evanholt I wish I knew. I've looked for him twice and asked a couple of people who used to work with him, and I'm yet to find him. I'll try again later this year; maybe if I check under enough rocks or ask enough people he'll turn up.

@damianogerli I can confirm that it's definitely not on Prime in Australia.

@damianogerli Cool, thanks. Looks like it's generated subs only, so I'll either fumble through the Spanish at a reduced playback speed or try the auto-translate.

@damianogerli I have not! Got a link?

Got this book today. *Un Pasado Mejor: Memorias Del Videojuego Español*. It's a collection of Spanish-language interviews with various developers from the golden age of Spanish game development. (And it'll be a big test of my barely-intermediate-level Spanish language skills for me to read it.)
The front cover of Un Pasado Mejor: Memorias del videojuego Español, written by Atila Merino and published by GamePress. The illustration features a buff dude with a sword and shield kneeling on one leg, holding a glistening, glimmering Amstrad CPC above his head. The back cover of Un Pasado Mejor, including a detailed description of its contents (in Spanish). The book is a second volume in the Un Pasado Mejor series, this time focusing on the companies Dinamic, Topo Soft, Opera Soft, DRO Soft, Aventuras AD, Iber Soft, and New Frontier.

A reminder to my fellow Australians that you can buy the Expanded Edition of my first book The Secret History of Mac Gaming from PixelCrib, along with many other fine tomes about video games. Better yet, you can email your receipt to my publisher Bitmap Books to get a free bonus PDF copy as well (at least until Bitmap resumes shipping to our parts, whenever that happens). https://www.pixelcrib.com.au/products/the-secret-history-of-mac-gaming-expanded-edition?_pos=1&_psq=secret+history&_ss=e&_v=1.0

I don't care what anyone says, this is the peak era of graphics in games

Glider Pro screenshot Prince of Persia screenshot Sim City 2000 screenshot

Congrats to all current and former contributors of @scummvm on reaching 100 supported engines (with Chamber of the Sci-Mutant Priestess, aka KULT: The Temple of Flying Saucers, as lucky number 100).

It's amazing how much they've achieved since I wrote about ScummVM's history in an Ars feature 11 years ago, when they were at a then-incredible 34 supported engines. https://arstechnica.com/gaming/2012/01/maniac-tentacle-mindbenders-of-atlantis-how-scummvm-kept-adventure-gaming-alive/

A new engine lands in ScummVM.

An engine for "Chamber of the Sci-Mutant Priestess" also known as "KULT: The Temple of Flying Saucers" has landed ScummVM master.

It is a small and pretty unique game. So far, we support only DOS CGA rendering, but Hercules and EGA graphics support is in the works.

The engine is small, just 9.5k lines of code, the original was even a .COM file.

What makes this engine a bit special is it is our engine #100!

@scummvm @danielalbu A fine achievement! What's the lucky 100th engine?

For this month's issue of Retro Gamer magazine, I spoke with the team who worked on SimCopter. We went over several topics, like the infamous easter egg, the cancelled SimMars and the troubles in Maxis before Electronic Arts came in to save the day (at least, at the time...).

Activision Blizzard's CEO has said he "rewards profit and nothing else," so it didn't go over well when Blizzard devs were rewarded for a banner quarter by having their bonuses slashed. I wrote about it a bit in the latest This Week in Business column:

https://www.gamesindustry.biz/blizzard-president-sends-a-message-this-week-in-business

Who made the best 'About...' screens in the vintage Mac era? I present: ICOM Simulations, Inc. Theirs went above and beyond the usual boring text box while employing animation and ... music! I show them here in this video

https://youtu.be/UkA9XuP_g0w

A still capture if the 'About Shadowgate' animation sequence of a hapless person being chased by a flying dragon, high in the sky, barely jumping over a breath of fire as the scramble towards the safety of a medieval castle is attempted.

@evanholt Not that I know of, although I may try to contact the two Zacks as part of my Mac gaming history follow-up book work — and I'd of course ask them about it.

»